VAN REETH, Frank

Full Name
VAN REETH, Frank
Email
frank.vanreeth@uhasselt.be
 
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Publications

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Type:  Proceedings Paper

Results 1-20 of 88 (Search time: 0.047 seconds).

Issue DateTitleContributor(s)TypeCat.
12022Analysis of Training Object Detection Models with Synthetic DataVANHERLE, Bram; MOONEN, Steven; VAN REETH, Frank; MICHIELS, NickProceedings PaperC2
22021Real-time Detection of 2D Tool Landmarks with Synthetic Training DataVANHERLE, Bram; PUT, Jeroen; MICHIELS, Nick; VAN REETH, FrankProceedings PaperC1
32020Improving the Runtime Performance of Non-linear Mixed-Effects Model EstimationHABER, Tom; VAN REETH, FrankProceedings PaperC1
42019Improving ODE Integration on Graphics Processing Units by Reducing Thread DivergenceKOVAC, Thomas; HABER, Tom; VAN REETH, Frank; HENS, NielProceedings PaperC1
52018Capturing Industrial Machinery into Virtual RealityPUT, Jeroen; MICHIELS, Nick; DI FIORE, Fabian; VAN REETH, FrankProceedings PaperC1
62016Interactive Acquisition of Apparel for Garment ModelingDI FIORE, Fabian; MAESEN, Steven; VAN REETH, FrankProceedings PaperC1
72015Computing Corpus Callosum as Biomarker for Degenerative DisordersKOVAC, Thomas; ROGMANS, Sammy; VAN REETH, FrankProceedings PaperC1
82014Real-Time Hand-Painted Graphics for Mobile Games. Articulated Motion and Deformable ObjectsDI FIORE, Fabian; Schaessens, Tom; MARX, Robin; VAN REETH, Frank; FLERACKERS, EddyProceedings PaperC1
92012Hardware/Software CoDesign of an Acceleration SoC for Interactive Digital PaintingCLAESEN, Luc; MOTTEN, Andy; VANDOREN, Peter; VAN LAERHOVEN, Tom; VAN REETH, Frank; Pan, Yun; Zheng, Ning; Yan, XiaolangProceedings PaperC1
102010Faking Dynamics of Cloth Animation for Animated FilmsDI FIORE, Fabian; GERITS, Bram; VAN REETH, FrankProceedings PaperC1
112010Video Processing SoC for Low-Latency Real-Time Interactive Real-Brush Painting SystemCLAESEN, Luc; VANDOREN, Peter; VAN LAERHOVEN, Tom; MOTTEN, Andy; Nowicki, Domien; VAN REETH, FrankProceedings PaperC2
122010Immersive Collaboration EnvironmentDUMONT, Maarten; MAESEN, Steven; FREDERIX, Karel; RAYMAEKERS, Chris; BEKAERT, Philippe; VAN REETH, FrankProceedings PaperC1
132010Smart Camera SoC System for Interactive Real-Time Real-Brush based Digital Painting SystemsCLAESEN, Luc; VANDOREN, Peter; VAN LAERHOVEN, Tom; MOTTEN, Andy; Nowicki, Dominique; DE WEYER, Tom; VAN REETH, Frank; FLERACKERS, EddyProceedings PaperC1
142009Practical and Scalable Transmission of Segmented Video Sequences to Multiple Players using H.264QUAX, Peter; DI FIORE, Fabian; ISSARIS, Panagiotis; LAMOTTE, Wim; VAN REETH, FrankProceedings PaperC1
152009Virtual Interactive Communities: Capita Selecta in Multi-disciplinary Demand-driven ResearchQUAX, Peter; LAMOTTE, Wim; VAN REETH, FrankProceedings PaperC1
162009FluidPaint: an Interactive Digital Painting System using Real Wet BrushesVANDOREN, Peter; CLAESEN, Luc; VAN LAERHOVEN, Tom; TAELMAN, Johannes; RAYMAEKERS, Chris; FLERACKERS, Eddy; VAN REETH, FrankProceedings PaperC1
172008IntuPaint: Bridging the Gap Between Physical and Digital PaintingVANDOREN, Peter; VAN LAERHOVEN, Tom; CLAESEN, Luc; TAELMAN, Johannes; RAYMAEKERS, Chris; VAN REETH, FrankProceedings PaperC1
182008A multi-camera framework for interactive video gamesCUYPERS, Tom; VANAKEN, Cedric; FRANCKEN, Yannick; VAN REETH, Frank; BEKAERT, PhilippeProceedings PaperC1
192008Conveying Emotions through Facially Animated Avatars in Networked Virtual EnvironmentsDI FIORE, Fabian; QUAX, Peter; VANAKEN, Cedric; LAMOTTE, Wim; VAN REETH, FrankProceedings PaperC1
202008Strike a Pose: Image-based Pose SynthesisVANAKEN, Cedric; HERMANS, Chris; MERTENS, Tom; DI FIORE, Fabian; BEKAERT, Philippe; VAN REETH, FrankProceedings PaperC2