LAMOTTE, Wim

Full Name
LAMOTTE, Wim
Email
wim.lamotte@uhasselt.be
 
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Publications

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Author:  LAMOTTE, Wim
Internal UHasselt:  QUAX, Peter

Results 61-80 of 100 (Search time: 0.033 seconds).

Issue DateTitleContributor(s)TypeCat.
612012Providing Context-Based Adaptation in Collaborative Virtual Environments and Video GameBEZNOSYK, Anastasiia; OCTAVIA, Johanna; CONINX, Karin; QUAX, Peter; LAMOTTE, WimJournal ContributionA2
622012A Cognitive Network for Intelligent EnvironmentsLI, Qian; QUAX, Peter; LUYTEN, Kris; LAMOTTE, WimProceedings PaperC1
632012Synchronous MediaSharing: Social and Communal Media Consumption for Geographically Dispersed UsersWIJNANTS, Maarten; DIERCKX, Jeroen; QUAX, Peter; LAMOTTE, WimProceedings PaperC1
642012Overlay Network Based Optimization of Data Flows in Large Scale Client-Server-based Game Architectures for Deployment on Cloud PlatformsQUAX, Peter; VANMONTFORT, Wouter; MARX, Robin; WIJNANTS, Maarten; LAMOTTE, WimProceedings PaperC1
652012The Effect of Closely-coupled Interaction on Player Experience in Casual GamesBEZNOSYK, Anastasiia; QUAX, Peter; LAMOTTE, Wim; CONINX, KarinProceedings PaperC1
662012Evaluation of Distribution of Panoramic Video Sequences in the eXplorative Television ProjectQUAX, Peter; ISSARIS, Takis; VANMONTFORT, Wouter; LAMOTTE, WimProceedings PaperC2
672012Influence of Cooperative Game Design Patterns for Remote Play on Player ExperienceBEZNOSYK, Anastasiia; QUAX, Peter; CONINX, Karin; LAMOTTE, WimProceedings PaperC1
682012Role and Quality of Communication in Collaborative Training for Multiple Sclerosis PatientsBEZNOSYK, Anastasiia; QUAX, Peter; CONINX, Karin; LAMOTTE, WimProceedings PaperC1
692011Influence of Network Delay and Jitter on Cooperation in Multiplayer GamesBEZNOSYK, Anastasiia; QUAX, Peter; CONINX, Karin; LAMOTTE, WimResearch ReportR2
702011Empirical Evaluation of the Efficiency of Spatial Subdivision Schemes and Load Balancing Strategies for Networked GamesQUAX, Peter; Cleuren, J.; VANMONTFORT, Wouter; LAMOTTE, WimProceedings PaperC1
712011Quality of Service and Quality of Experience Correlations in a Location-Based Mobile Multiplayer Role-Playing GameWIJNANTS, Maarten; VANMONTFORT, Wouter; DIERCKX, Jeroen; QUAX, Peter; LAMOTTE, Wim; De Moor, Katrien; Vanattenhoven, JeroenProceedings PaperC1
722011Influence of Network Delay and Jitter on Cooperation in Multiplayer GamesBEZNOSYK, Anastasiia; QUAX, Peter; CONINX, Karin; LAMOTTE, WimProceedings PaperC1
732011User Enjoyment and Performance in Collaborative and Cooperative games in shared 3D Virtual EnvironmentsBEZNOSYK, Anastasiia; QUAX, Peter; CONINX, Karin; LAMOTTE, WimProceedings PaperC1
742010Investigating the Influence of Communication and Input Devices on Collaboration in Virtual EnvironmentsBEZNOSYK, Anastasiia; RAYMAEKERS, Chris; CONINX, Karin; QUAX, Peter; LAMOTTE, WimProceedings PaperC1
752010Case Study of ASCIT: Again at my School by Fostering Communication through Interactive Technologies for long term sick childrenDI FIORE, Fabian; QUAX, Peter; LAMOTTE, Wim; VAN REETH, FrankBook SectionB3
762009Efficient distribution of emotion-related data through a networked virtual environment architectureQUAX, Peter; DI FIORE, Fabian; LAMOTTE, Wim; VAN REETH, FrankJournal ContributionA1
772009ALVIC-NG: state management and immersive communication for massively multiplayer online games and communitiesQUAX, Peter; CORNELISSEN, Bart; DIERCKX, Jeroen; VANSICHEM, Gert; LAMOTTE, WimJournal ContributionA1
782009Virtual Interactive Communities: Capita Selecta in Multi-disciplinary Demand-driven ResearchQUAX, Peter; LAMOTTE, Wim; VAN REETH, FrankProceedings PaperC1
792009Practical and Scalable Transmission of Segmented Video Sequences to Multiple Players using H.264QUAX, Peter; DI FIORE, Fabian; ISSARIS, Panagiotis; LAMOTTE, Wim; VAN REETH, FrankProceedings PaperC1
802009Investigating the Relationship Between QoS and QoE in a Mixed Desktop/Handheld Gaming SettingWIJNANTS, Maarten; AGTEN, Stijn; QUAX, Peter; LAMOTTE, WimProceedings PaperC1