MERTENS, Tom

Full Name
MERTENS, Tom
Email
tom.mertens@uhasselt.be
 
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Publications

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Type:  Proceedings Paper

Results 1-19 of 19 (Search time: 0.008 seconds).

Issue DateTitleContributor(s)TypeCat.
12011Interactive Point Spread Function Simulation with Diffraction and Interference EffectsCUYPERS, Tom; MERTENS, Tom; Oh, Se Baek; Raskar, Ramesh; BEKAERT, PhilippeProceedings PaperC1
22009Gloss and Normal Map Acquisition of Mesostructures Using Gray CodesFRANCKEN, Yannick; CUYPERS, Tom; MERTENS, Tom; BEKAERT, PhilippeProceedings PaperC1
32009Capturing Multiple Illumination Conditions using Time and Color MultiplexingDE DECKER, Bert; Kautz, J.; MERTENS, Tom; BEKAERT, PhilippeProceedings PaperC1
42008High quality mesostructure acquisition using specularitiesFRANCKEN, Yannick; CUYPERS, Tom; MERTENS, Tom; GIELIS, Jo; BEKAERT, PhilippeProceedings PaperC1
52008Strike a Pose: Image-based Pose SynthesisVANAKEN, Cedric; HERMANS, Chris; MERTENS, Tom; DI FIORE, Fabian; BEKAERT, Philippe; VAN REETH, FrankProceedings PaperC2
62007Exposure fusionMERTENS, Tom; Kautz, J.; VAN REETH, FrankProceedings PaperC1
72007Self-Similarity Based Compression of Point Clouds, with application to Ray TracingHUBO, Erik; MERTENS, Tom; HABER, Tom; BEKAERT, PhilippeProceedings PaperC1
82007Interactive collision detection for free-viewpoint videoDE DECKER, Bert; MERTENS, Tom; BEKAERT, PhilippeProceedings PaperC1
92007Convolution Shadow MapsAnnen, Thomas; MERTENS, Tom; BEKAERT, Philippe; Seidel, H.P.; Kautz, J.Proceedings PaperC1
102006Texture Transfer Using Geometry CorrelationMERTENS, Tom; Kautz, J.; Chen, J.; BEKAERT, Philippe; Durand, F.Proceedings PaperC2
112006Video-Based Rendering of Traffic SequencesVANAKEN, Cedric; MERTENS, Tom; BEKAERT, PhilippeProceedings PaperC1
122006Video-Based Rendering Of Traffic SequencesVANAKEN, Cedric; MERTENS, Tom; BEKAERT, PhilippeProceedings PaperC1
132006The quantized kd-tree: compression of huge point sampled modelsHUBO, Erik; MERTENS, Tom; BEKAERT, PhilippeProceedings PaperC1
142006The quantized kd-tree: efficient ray tracing of compressed point cloudsHUBO, Erik; MERTENS, Tom; HABER, Tom; BEKAERT, PhilippeProceedings PaperC1
152005A computational approach to simulate subsurface light diffusion in arbitrarily shaped objectsHABER, Tom; MERTENS, Tom; BEKAERT, Philippe; VAN REETH, FrankProceedings PaperC1
162004A self-shadow algorithm for dynamic hair using density clusteringMERTENS, Tom; Kautz, J.; BEKAERT, Philippe; VAN REETH, FrankProceedings PaperC2
172003Interactive rendering of translucent deformable objectsMERTENS, Tom; Kautz, J.; BEKAERT, Philippe; Seidel, H.P.; VAN REETH, FrankProceedings PaperC1
182003Efficient rendering of local subsurface scatteringMERTENS, Tom; Kautz, J.; BEKAERT, Philippe; VAN REETH, Frank; Seidel, H.P.Proceedings PaperC1
192001An image-based radiosity representationMERTENS, Tom; VAN REETH, FrankProceedings PaperC2