BEKAERT, Philippe

Full Name
BEKAERT, Philippe
Email
philippe.bekaert@uhasselt.be
 
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Publications

Refined By:
Author:  CUYPERS, Tom

Results 1-17 of 17 (Search time: 0.01 seconds).

Issue DateTitleContributor(s)TypeCat.
12012Reflectance Model for DiffractionCUYPERS, Tom; HABER, Tom; BEKAERT, Philippe; Oh, Se Baek; Raskar, RameshJournal ContributionA1
22011Validity of the Wigner Distribution Function for Ray-based ImagingCUYPERS, Tom; Oh, Se Baek; Horstmeyer, Roarke; BEKAERT, Philippe; Raskar, RameshProceedings PaperC1
32011Interactive Point Spread Function Simulation with Diffraction and Interference EffectsCUYPERS, Tom; MERTENS, Tom; Oh, Se Baek; Raskar, Ramesh; BEKAERT, PhilippeProceedings PaperC1
42010WBSDF for simulating wave effects of light and audioCUYPERS, Tom; Se Baek, Oh; HABER, Tom; BEKAERT, Philippe; Ramesh, RaskarProceedings PaperC1
52009Depth from Encoded Sliding ProjectionsHERMANS, Chris; FRANCKEN, Yannick; CUYPERS, Tom; BEKAERT, PhilippeProceedings PaperC1
62009Gloss and Normal Map Acquisition of Mesostructures Using Gray CodesFRANCKEN, Yannick; CUYPERS, Tom; MERTENS, Tom; BEKAERT, PhilippeProceedings PaperC1
72009COMPLEXITY REDUCTION OF REAL-TIME DEPTH SCANNING ON GRAPHICS HARDWAREROGMANS, Sammy; DUMONT, Maarten; CUYPERS, Tom; LAFRUIT, Gauthier; BEKAERT, PhilippeProceedings PaperC1
82009Shadow Multiplexing for Real-Time Silhouette ExtractionCUYPERS, Tom; FRANCKEN, Yannick; TAELMAN, Johannes; BEKAERT, PhilippeProceedings PaperC1
92009A Framework for Networked Interactive SurfacesCUYPERS, Tom; FREDERIX, Karel; RAYMAEKERS, Chris; BEKAERT, PhilippeProceedings PaperC2
102009Depth from Sliding ProjectionsHERMANS, Chris; FRANCKEN, Yannick; CUYPERS, Tom; BEKAERT, PhilippeProceedings PaperC1
112008Mesostructure from specularity using gradient illuminationFRANCKEN, Yannick; CUYPERS, Tom; BEKAERT, PhilippeProceedings PaperC1
122008Eunomia: Toward a Framework for Multi-touch Information Displays in Public SpacesCUYPERS, Tom; SCHNEIDER BARNES, Jan; TAELMAN, Johannes; LUYTEN, Kris; BEKAERT, PhilippeProceedings PaperC1
132008A multi-camera framework for interactive video gamesCUYPERS, Tom; VANAKEN, Cedric; FRANCKEN, Yannick; VAN REETH, Frank; BEKAERT, PhilippeProceedings PaperC1
142008High quality mesostructure acquisition using specularitiesFRANCKEN, Yannick; CUYPERS, Tom; MERTENS, Tom; GIELIS, Jo; BEKAERT, PhilippeProceedings PaperC1
152008Shadow multiplexing for single camera visual hull reconstructionCUYPERS, Tom; FRANCKEN, Yannick; BEKAERT, PhilippeProceedings PaperC1
162008Fast normal map acquisition using an LCD screen emitting gradient patternsFRANCKEN, Yannick; HERMANS, Chris; CUYPERS, Tom; BEKAERT, PhilippeProceedings PaperC1
172008A Multi-Camera Framework for Interactive VideogamesCUYPERS, Tom; VANAKEN, Cedric; FRANCKEN, Yannick; VAN REETH, Frank; BEKAERT, PhilippeProceedings PaperC1