BEKAERT, Philippe

Full Name
BEKAERT, Philippe
Email
philippe.bekaert@uhasselt.be
 
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Publications

Refined By:
Internal UHasselt:  ROGMANS, Sammy

Results 1-20 of 23 (Search time: 0.006 seconds).

Issue DateTitleContributor(s)TypeCat.
12016Simplification of Moving 3D Scene Data on GPUCHENCHU, Rajesh; MICHIELS, Nick; ROGMANS, Sammy; BEKAERT, PhilippeProceedings PaperC1
22015Interactive view point transition on synchronised video streamsCHENCHU, Rajesh; JORISSEN, Lode; ROGMANS, Sammy; BEKAERT, PhilippeProceedings PaperC1
32015Multi-Camera Epipolar Plane Image Feature Detection for Robust View SynthesisJORISSEN, Lode; GOORTS, Patrik; ROGMANS, Sammy; LAFRUIT, Gauthier; BEKAERT, PhilippeProceedings PaperC1
42014Free Viewpoint Video for Soccer using Histogram-Based Validity Maps in Plane SweepingGOORTS, Patrik; MAESEN, Steven; DUMONT, Maarten; ROGMANS, Sammy; BEKAERT, PhilippeProceedings PaperC1
52014A Qualitative Comparison of MPEG View Synthesis and Light Field RenderingJORISSEN, Lode; GOORTS, Patrik; Bex, Bram; MICHIELS, Nick; ROGMANS, Sammy; BEKAERT, Philippe; LAFRUIT, GauthierProceedings PaperC1
62014Optimal Distribution of Computational Power in Free Viewpoint Interpolation by Depth Hypothesis Density Adaptation in Plane SweepingGOORTS, Patrik; MAESEN, Steven; DUMONT, Maarten; ROGMANS, Sammy; BEKAERT, PhilippeProceedings PaperC1
72013GPU-based View Interpolation for Smooth Camera Transitions in SoccerGOORTS, Patrik; ROGMANS, Sammy; BEKAERT, PhilippeConference MaterialC2
82013Real-time Video-Based View Interpolation of Soccer Events using Depth-Selective Plane SweepingGOORTS, Patrik; ANCUTI, Cosmin; DUMONT, Maarten; ROGMANS, Sammy; BEKAERT, PhilippeProceedings PaperC1
92013Optimization of Free Viewpoint Interpolation by Applying Adaptive Depth Plane Distributions in Plane Sweeping - A Histogram-based Approach to a Non-uniform Plane DistributionGOORTS, Patrik; MAESEN, Steven; DUMONT, Maarten; ROGMANS, Sammy; BEKAERT, PhilippeProceedings PaperC1
102012Raw Camera Image Demosaicing using Finite Impulse Response Filtering on Commodity GPU Hardware using CUDAGOORTS, Patrik; ROGMANS, Sammy; BEKAERT, PhilippeProceedings PaperC1
112012An End-to-end system for Free Viewpoint Video for Smooth Camera TransitionsGOORTS, Patrik; DUMONT, Maarten; ROGMANS, Sammy; BEKAERT, PhilippeProceedings PaperC1
122011Immersive GPU-driven biological adaptive stereoscopic renderingROGMANS, Sammy; DUMONT, Maarten; LAFRUIT, Gauthier; BEKAERT, PhilippeProceedings PaperC2
132011A Spatial Immersive Office Environment for Computer-supported Collaborative Work - Moving towards the Office of the FutureDUMONT, Maarten; ROGMANS, Sammy; MAESEN, Steven; FREDERIX, Karel; TAELMAN, Johannes; BEKAERT, PhilippeProceedings PaperC1
142010Optimized two-party video chat with restored eye contact using graphics hardwareDUMONT, Maarten; ROGMANS, Sammy; MAESEN, Steven; BEKAERT, PhilippeProceedings PaperC1
152010Immersive Teleconferencing with Natural 3D Stereoscopic Eye Contact Using GPU ComputingDUMONT, Maarten; ROGMANS, Sammy; LAFRUIT, Gauthier; BEKAERT, PhilippeProceedings PaperC2
162010Practical Examples of GPU Computing Optimization PrinciplesGOORTS, Patrik; ROGMANS, Sammy; Vanden Eynde, Steven; BEKAERT, PhilippeProceedings PaperC1
172010Biological-Aware Stereoscopic Rendering in Free Viewpoint Technology using GPU ComputingROGMANS, Sammy; DUMONT, Maarten; LAFRUIT, Gauthier; BEKAERT, PhilippeProceedings PaperC1
182009Optimal Data Distribution for Versatile Finite Impulse Response Filtering on Next-Generation Graphics Hardware Using CUDAGOORTS, Patrik; ROGMANS, Sammy; BEKAERT, PhilippeProceedings PaperC1
192009A High-level Kernel Transformation Rule Set for Efficient Caching on Graphics Hardware - Increasing Streaming Execution Performance with Minimal Design EffortROGMANS, Sammy; BEKAERT, Philippe; LAFRUIT, GauthierProceedings PaperC1
202009COMPLEXITY REDUCTION OF REAL-TIME DEPTH SCANNING ON GRAPHICS HARDWAREROGMANS, Sammy; DUMONT, Maarten; CUYPERS, Tom; LAFRUIT, Gauthier; BEKAERT, PhilippeProceedings PaperC1