BEKAERT, Philippe

Full Name
BEKAERT, Philippe
Email
philippe.bekaert@uhasselt.be
 
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Publications

Results 101-120 of 154 (Search time: 0.009 seconds).

Issue DateTitleContributor(s)TypeCat.
1012009Deblurring by MatchingANCUTI, Cosmin; ANCUTI, Codruta; BEKAERT, PhilippeJournal ContributionA1
1022008Mesostructure from specularity using gradient illuminationFRANCKEN, Yannick; CUYPERS, Tom; BEKAERT, PhilippeProceedings PaperC1
1032008Eunomia: Toward a Framework for Multi-touch Information Displays in Public SpacesCUYPERS, Tom; SCHNEIDER BARNES, Jan; TAELMAN, Johannes; LUYTEN, Kris; BEKAERT, PhilippeProceedings PaperC1
1042008Being inside the image: heightening the sense of presence in a video captured environment through artistic meansVANHOUTTE, Kurt; WYNANT, Nele; BEKAERT, PhilippeProceedings PaperC2
1052008Robust matching of images across large viewpoint changesANCUTI, Cosmin; ANCUTI, Codruta; BEKAERT, PhilippeProceedings PaperC1
1062008A multi-camera framework for interactive video gamesCUYPERS, Tom; VANAKEN, Cedric; FRANCKEN, Yannick; VAN REETH, Frank; BEKAERT, PhilippeProceedings PaperC1
1072008High quality mesostructure acquisition using specularitiesFRANCKEN, Yannick; CUYPERS, Tom; MERTENS, Tom; GIELIS, Jo; BEKAERT, PhilippeProceedings PaperC1
1082008A Multi-Touch 3D Set Modeler for Drama ProductionCARDINAELS, Maarten; FREDERIX, Karel; NULENS, Johan; VAN RIJSSELBERGEN, Dieter; VERWAEST, Maarten; BEKAERT, PhilippeProceedings PaperC2
1092008A prototype for practical eye-gaze corrected video chat on graphics hardwareDUMONT, Maarten; MAESEN, Steven; ROGMANS, Sammy; BEKAERT, PhilippeProceedings PaperC1
1102008Shadow multiplexing for single camera visual hull reconstructionCUYPERS, Tom; FRANCKEN, Yannick; BEKAERT, PhilippeProceedings PaperC1
1112008Fast normal map acquisition using an LCD screen emitting gradient patternsFRANCKEN, Yannick; HERMANS, Chris; CUYPERS, Tom; BEKAERT, PhilippeProceedings PaperC1
1122008Strike a Pose: Image-based Pose SynthesisVANAKEN, Cedric; HERMANS, Chris; MERTENS, Tom; DI FIORE, Fabian; BEKAERT, Philippe; VAN REETH, FrankProceedings PaperC2
1132008A Multi-Camera Framework for Interactive VideogamesCUYPERS, Tom; VANAKEN, Cedric; FRANCKEN, Yannick; VAN REETH, Frank; BEKAERT, PhilippeProceedings PaperC1
1142008A generalization of the mass-sheet degeneracy producing ring-like artefacts in the lens mass distributionLIESENBORGS, Jori; De Rijcke, S.; Dejonghe, H.; BEKAERT, PhilippeJournal ContributionA1
1152008Non-parametric strong lens inversion of Cl 0024+1654: illustrating the monopole degeneracyLIESENBORGS, Jori; BEKAERT, Philippe; DE RIJCKE, Sven; DEJONGHE, HerwigJournal ContributionA1
1162008Augmented panoramic videoHERMANS, Chris; VANAKEN, Cedric; MERTENS, Tom; VAN REETH, Frank; BEKAERT, PhilippeJournal ContributionA1
1172008Self-similarity based compression of point set surfaces with application to ray tracingHUBO, Erik; MERTENS, Tom; HABER, Tom; BEKAERT, PhilippeJournal ContributionA1
1182008Real-time, all-frequency shadows in dynamic scenesAnnen, Thomas; Dong, Z; MERTENS, Tom; BEKAERT, Philippe; Seidel, P; Kautz, JJournal ContributionA1
1192008Video enhancement using reference photographsANCUTI, Cosmin; HABER, Tom; MERTENS, Tom; BEKAERT, PhilippeJournal ContributionA1
1202008Floating TexturesEisemann, M.; DE DECKER, Bert; Magnor, M.; BEKAERT, Philippe; de Aguiar, E.; Ahmed, N.; Theobalt, C.; Sellent, A.Journal ContributionA1