Please use this identifier to cite or link to this item: http://hdl.handle.net/1942/47855
Full metadata record
DC FieldValueLanguage
dc.contributor.authorBONNECHERE, Bruno-
dc.contributor.authorDeutsch, Judith-
dc.date.accessioned2025-12-03T10:33:39Z-
dc.date.available2025-12-03T10:33:39Z-
dc.date.issued2025-
dc.date.submitted2025-11-28T12:33:00Z-
dc.identifier.citationGames for health journal,-
dc.identifier.urihttp://hdl.handle.net/1942/47855-
dc.description.abstractThis perspective explores the transformative impact of the Nintendo Wii on rehabilitation practices and the challenges arising from its discontinuation. The Wii's motion-sensing technology revolutionized rehabilitation by providing an engaging, low-cost and accessible platform for various patient populations. Its success catalysed the development of serious games and exergames specifically designed and adapted for therapeutic purposes. Research has demonstrated the Wii's efficacy in improving balance, motor function, and patient engagement across multiple conditions, including stroke, Parkinson's disease, and cerebral palsy. However, the Wii's discontinuation has created a significant void in the rehabilitation landscape, raising concerns about the sustainability of technology-driven therapies. This non-empirical paper examines the Wii's novelty, its influence on rehabilitation techniques, and the critical need for innovative solutions to address the gap left by its absence. We emphasize the importance of continued collaboration between the gaming and healthcare industries to develop accessible, affordable, and effective rehabilitation technologies that build upon the Wii's legacy.-
dc.language.isoen-
dc.publisherMARY ANN LIEBERT, INC-
dc.rightsMary Ann Liebert, (NY) LLC-
dc.subject.otherWii-
dc.subject.otherWii-
dc.subject.otherserious games-
dc.subject.otherserious games-
dc.subject.othersustainability-
dc.subject.othersustainability-
dc.subject.otherexergaming-
dc.subject.otherexergaming-
dc.subject.othervideo-games-
dc.subject.othervideo-games-
dc.subject.otherplay therapy-
dc.subject.otherplay therapy-
dc.titleThe Wii-Volution in Rehabilitation, A Legacy Interrupted-
dc.typeJournal Contribution-
local.format.pages5-
local.bibliographicCitation.jcatA1-
dc.description.notesBonnechère, B (corresponding author), Hasselt Univ, Fac Rehabil Sci, REVAL Rehabil Res Ctr, Wetenschapspk 7, B-3590 Diepenbeek, Belgium.-
dc.description.notesBruno.bonnechere@uhasselt.be-
local.publisher.place140 HUGUENOT STREET, 3RD FL, NEW ROCHELLE, NY 10801 USA-
local.type.refereedRefereed-
local.type.specifiedArticle-
local.bibliographicCitation.statusEarly view-
dc.identifier.doi10.1177/2161783X251397929-
dc.identifier.pmid41253401-
dc.identifier.isi001617238900001-
local.provider.typewosris-
local.description.affiliation[Bonnechere, Bruno] Hasselt Univ, Fac Rehabil Sci, REVAL Rehabil Res Ctr, Wetenschapspk 7, B-3590 Diepenbeek, Belgium.-
local.description.affiliation[Bonnechere, Bruno] Hasselt Univ, Data Sci Inst, Technol Supported & Data Driven Rehabil, Diepenbeek, Belgium.-
local.description.affiliation[Bonnechere, Bruno] PXL Univ Appl Sci & Arts, Dept PXL Healthcare, Hasselt, Belgium.-
local.description.affiliation[Deutsch, Judith] Rutgers Sch Hlth Profess, Newark, NJ USA.-
local.uhasselt.internationalyes-
item.fulltextWith Fulltext-
item.accessRightsRestricted Access-
item.fullcitationBONNECHERE, Bruno & Deutsch, Judith (2025) The Wii-Volution in Rehabilitation, A Legacy Interrupted. In: Games for health journal,.-
item.contributorBONNECHERE, Bruno-
item.contributorDeutsch, Judith-
crisitem.journal.issn2161-783X-
crisitem.journal.eissn2161-7856-
Appears in Collections:Research publications
Files in This Item:
File Description SizeFormat 
bonnechère-deutsch-2025-the-wii-volution-in-rehabilitation-a-legacy-interrupted.pdf
  Restricted Access
Early view549.46 kBAdobe PDFView/Open    Request a copy
Show simple item record

Google ScholarTM

Check

Altmetric


Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.