Please use this identifier to cite or link to this item: http://hdl.handle.net/1942/12729
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dc.contributor.advisorBEKAERT, Philippe-
dc.contributor.authorLempens, Raf-
dc.date.accessioned2011-11-25T09:06:33Z-
dc.date.available2011-11-25T09:06:33Z-
dc.date.issued2011-
dc.identifier.urihttp://hdl.handle.net/1942/12729-
dc.description.abstractDeze masterproef gaat over geprojecteerde augmented reality. Er wordt getracht een game met behulp van deze technologie te maken, in combinatie met gestures en meerdere spelers en systemen-
dc.languagenl-
dc.language.isoen-
dc.publishertUL Diepenbeek-
dc.titleSixth sense technology voor augmented reality games-
dc.typeTheses and Dissertations-
local.bibliographicCitation.jcatT2-
dc.description.notesmaster in de informatica-multimedia-
local.type.specifiedMaster thesis-
dc.bibliographicCitation.oldjcatD2-
item.accessRightsClosed Access-
item.contributorLempens, Raf-
item.fulltextNo Fulltext-
item.fullcitationLempens, Raf (2011) Sixth sense technology voor augmented reality games.-
Appears in Collections:Master theses
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