Please use this identifier to cite or link to this item: http://hdl.handle.net/1942/14138
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dc.contributor.advisorBEKAERT, Philippe-
dc.contributor.authorPUT, Jeroen-
dc.date.accessioned2012-09-27T10:28:21Z-
dc.date.available2012-09-27T10:28:21Z-
dc.date.issued2012-
dc.identifier.urihttp://hdl.handle.net/1942/14138-
dc.description.abstractzie abstract-
dc.languagenl-
dc.language.isoen-
dc.publishertUL Diepenbeek-
dc.titleVirtual light field streaming, caching en decompression on the GPU for games-
dc.typeTheses and Dissertations-
local.bibliographicCitation.jcatT2-
dc.description.notesmaster in de informatica-multimedia-
local.type.specifiedMaster thesis-
dc.bibliographicCitation.oldjcatD2-
item.fullcitationPUT, Jeroen (2012) Virtual light field streaming, caching en decompression on the GPU for games.-
item.fulltextNo Fulltext-
item.accessRightsClosed Access-
Appears in Collections:Master theses
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