Please use this identifier to cite or link to this item:
http://hdl.handle.net/1942/14138Full metadata record
| DC Field | Value | Language |
|---|---|---|
| dc.contributor.advisor | BEKAERT, Philippe | - |
| dc.contributor.author | PUT, Jeroen | - |
| dc.date.accessioned | 2012-09-27T10:28:21Z | - |
| dc.date.available | 2012-09-27T10:28:21Z | - |
| dc.date.issued | 2012 | - |
| dc.identifier.uri | http://hdl.handle.net/1942/14138 | - |
| dc.description.abstract | zie abstract | - |
| dc.language | nl | - |
| dc.language.iso | en | - |
| dc.publisher | tUL Diepenbeek | - |
| dc.title | Virtual light field streaming, caching en decompression on the GPU for games | - |
| dc.type | Theses and Dissertations | - |
| local.bibliographicCitation.jcat | T2 | - |
| dc.description.notes | master in de informatica-multimedia | - |
| local.type.specified | Master thesis | - |
| dc.bibliographicCitation.oldjcat | D2 | - |
| item.contributor | PUT, Jeroen | - |
| item.fullcitation | PUT, Jeroen (2012) Virtual light field streaming, caching en decompression on the GPU for games. | - |
| item.accessRights | Closed Access | - |
| item.fulltext | No Fulltext | - |
| Appears in Collections: | Master theses | |
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