Please use this identifier to cite or link to this item: http://hdl.handle.net/1942/24735
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dc.contributor.advisorHAESEN, Mieke-
dc.contributor.advisorVANACKEN, Davy-
dc.contributor.authorVan Dyck, Daan-
dc.date.accessioned2017-09-25T07:12:33Z-
dc.date.available2017-09-25T07:12:33Z-
dc.date.issued2017-
dc.identifier.urihttp://hdl.handle.net/1942/24735-
dc.format.mimetypeApplication/pdf-
dc.languagenl-
dc.publishertUL-
dc.titleSerious gaming / gamification elements for apps promoting physical activity-
dc.typeTheses and Dissertations-
local.format.pages0-
local.bibliographicCitation.jcatT2-
dc.description.notesmaster in de informatica-Human-Computer Interaction-
local.type.specifiedMaster thesis-
item.contributorVan Dyck, Daan-
item.fulltextWith Fulltext-
item.accessRightsOpen Access-
item.fullcitationVan Dyck, Daan (2017) Serious gaming / gamification elements for apps promoting physical activity.-
Appears in Collections:Master theses
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