Full Name
QUAX, Peter
Email
peter.quax@uhasselt.be
 
Loading... 5 0 5 0 false
Loading... 6 0 5 0 false

Publications

Refined By:
Date Issued:  [2002 TO 2009]
Type:  Proceedings Paper

Results 1-20 of 21 (Search time: 0.01 seconds).

Issue DateTitleContributor(s)TypeCat.
12009Practical and Scalable Transmission of Segmented Video Sequences to Multiple Players using H.264QUAX, Peter; DI FIORE, Fabian; ISSARIS, Panagiotis; LAMOTTE, Wim; VAN REETH, FrankProceedings PaperC1
22009Virtual Interactive Communities: Capita Selecta in Multi-disciplinary Demand-driven ResearchQUAX, Peter; LAMOTTE, Wim; VAN REETH, FrankProceedings PaperC1
32009Investigating the Relationship Between QoS and QoE in a Mixed Desktop/Handheld Gaming SettingWIJNANTS, Maarten; AGTEN, Stijn; QUAX, Peter; LAMOTTE, WimProceedings PaperC1
42008Large-scale Networked Virtual Environments - Architecture and ApplicationsLAMOTTE, Wim; QUAX, Peter; FLERACKERS, EddyProceedings PaperC2
52008An Interactive 3D Mobile City Guide Supporting User Driven Content GenerationJEHAES, Tom; DIERCKX, Jeroen; QUAX, Peter; LAMOTTE, Wim; JANS, GreetProceedings PaperC1
62008Efficient Transmission of Rendering-Related Data Using the NIProxyWIJNANTS, Maarten; JEHAES, Tom; QUAX, Peter; LAMOTTE, WimProceedings PaperC1
72008Conveying Emotions through Facially Animated Avatars in Networked Virtual EnvironmentsDI FIORE, Fabian; QUAX, Peter; VANAKEN, Cedric; LAMOTTE, Wim; VAN REETH, FrankProceedings PaperC1
82008A Flexible and Extensible Architecture for Visibility CullingRUJULA GELABERT, Miguel; DIERCKX, Jeroen; JEHAES, Tom; QUAX, Peter; LAMOTTE, WimProceedings PaperC1
92008Dynamic server allocation in a real-life deployable communications architecture for networked gamesQUAX, Peter; DIERCKX, Jeroen; CORNELISSEN, Bart; LAMOTTE, WimProceedings PaperC1
102006On the Applicability of Remote Rendering of Networked Virtual Environments on Mobile DevicesQUAX, Peter; GEUNS, Bjorn; JEHAES, Tom; LAMOTTE, Wim; VANSICHEM, GertProceedings PaperC1
112005Adapting a large scale networked virtual environment for display on a PDAJEHAES, Tom; QUAX, Peter; LAMOTTE, WimProceedings PaperC1
122005Bridging the gap between fixed and mobile access to an audio/video-enabled large-scale NVEQUAX, Peter; WIJNANTS, Maarten; JEHAES, Tom; LAMOTTE, WimProceedings PaperC1
132005Exploiting Proxy-Based Transcoding to Increase the User Quality of Experience in Networked ApplicationsWIJNANTS, Maarten; MONSIEURS, Patrick; QUAX, Peter; LAMOTTE, WimProceedings PaperC1
142005Mobile adaptations for a multi-user framework supporting video-based avatarsQUAX, Peter; JEHAES, Tom; WIJNANTS, Maarten; LAMOTTE, WimProceedings PaperC1
152004Hybrid representations to improve both streaming and rendering of dynamic networked virtual environmentJEHAES, Tom; QUAX, Peter; MONSIEURS, Patrick; LAMOTTE, WimProceedings PaperC1
162004Objective and subjective evaluation of the influence of small amounts of delay and jitter on a recent first person shooter gameQUAX, Peter; MONSIEURS, Patrick; LAMOTTE, Wim; de Vleeschauwer, D.; Degrande, N.Proceedings PaperC1
172004Performance evaluation of client-side video stream quality selection using autonomous avatarsQUAX, Peter; MONSIEURS, Patrick; JEHAES, Tom; LAMOTTE, WimProceedings PaperC1
182004Using autonomous avatars to simulate a large-scale multi-user networked virtual environmentQUAX, Peter; MONSIEURS, Patrick; JEHAES, Tom; LAMOTTE, WimProceedings PaperC1
192004Scalable transmission of avatar video streams in virtual environmentsQUAX, Peter; JEHAES, Tom; FLERACKERS, Eddy; LAMOTTE, WimProceedings PaperC1
202003A multi-user framework supporting video-based avatarsQUAX, Peter; JEHAES, Tom; JORISSEN, Pieter; LAMOTTE, WimProceedings PaperC1