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http://hdl.handle.net/1942/9133
Title: | Conveying Emotions through Facially Animated Avatars in Networked Virtual Environments | Authors: | DI FIORE, Fabian QUAX, Peter VANAKEN, Cedric LAMOTTE, Wim VAN REETH, Frank |
Issue Date: | 2008 | Publisher: | Springer | Source: | Egges, A. & Kamphuis, A. & Overmars, M. (Ed.) Motion In Games (MIG08). p. 222-233. | Series/Report: | LECTURE NOTES IN COMPUTER SCIENCE | Series/Report no.: | 5277 | Abstract: | In this paper, our objective is to facilitate the way in which emotion is conveyed through avatars in virtual environments. The established way of achieving this includes the end-user having to manually select his/her emotional state through a text base interface (using emoticons and/or keywords) and applying these pre-defined emotional states on avatars. In contrast to this rather trivial solution, we envisage a system that enables automatic extraction of emotion-related metadata from a video stream, most often originating from a webcam. Contrary to the seemingly trivial solution of sending entire video streams --- which is an optimal solution but often prohibitive in terms of bandwidth usage --- this metadata extraction process enables the system to be deployed in large-scale environments, as the bandwidth required for the communication channel is severely limited. | Document URI: | http://hdl.handle.net/1942/9133 | ISBN: | 978-3-540-89219-9 | DOI: | 10.1007/978-3-540-89220-5_22 | ISI #: | 000263687700022 | Category: | C1 | Type: | Proceedings Paper | Validations: | ecoom 2010 |
Appears in Collections: | Research publications |
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File | Description | Size | Format | |
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conveying.pdf | 9.35 MB | Adobe PDF | View/Open |
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