Please use this identifier to cite or link to this item:
http://hdl.handle.net/1942/9133
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DC Field | Value | Language |
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dc.contributor.author | DI FIORE, Fabian | - |
dc.contributor.author | QUAX, Peter | - |
dc.contributor.author | VANAKEN, Cedric | - |
dc.contributor.author | LAMOTTE, Wim | - |
dc.contributor.author | VAN REETH, Frank | - |
dc.date.accessioned | 2009-01-13T12:44:02Z | - |
dc.date.available | 2009-01-13T12:44:02Z | - |
dc.date.issued | 2008 | - |
dc.identifier.citation | Egges, A. & Kamphuis, A. & Overmars, M. (Ed.) Motion In Games (MIG08). p. 222-233. | - |
dc.identifier.isbn | 978-3-540-89219-9 | - |
dc.identifier.issn | 0302-9743 | - |
dc.identifier.uri | http://hdl.handle.net/1942/9133 | - |
dc.description.abstract | In this paper, our objective is to facilitate the way in which emotion is conveyed through avatars in virtual environments. The established way of achieving this includes the end-user having to manually select his/her emotional state through a text base interface (using emoticons and/or keywords) and applying these pre-defined emotional states on avatars. In contrast to this rather trivial solution, we envisage a system that enables automatic extraction of emotion-related metadata from a video stream, most often originating from a webcam. Contrary to the seemingly trivial solution of sending entire video streams --- which is an optimal solution but often prohibitive in terms of bandwidth usage --- this metadata extraction process enables the system to be deployed in large-scale environments, as the bandwidth required for the communication channel is severely limited. | - |
dc.language.iso | en | - |
dc.publisher | Springer | - |
dc.relation.ispartofseries | LECTURE NOTES IN COMPUTER SCIENCE | - |
dc.title | Conveying Emotions through Facially Animated Avatars in Networked Virtual Environments | - |
dc.type | Proceedings Paper | - |
local.bibliographicCitation.authors | Egges, A. | - |
local.bibliographicCitation.authors | Kamphuis, A. | - |
local.bibliographicCitation.authors | Overmars, M. | - |
local.bibliographicCitation.conferencename | Motion In Games (MIG08) | - |
local.bibliographicCitation.conferenceplace | Utrecht, NETHERLANDS, JUN 14-17, 2008 | - |
dc.identifier.epage | 233 | - |
dc.identifier.spage | 222 | - |
dc.identifier.volume | 5277 | - |
local.bibliographicCitation.jcat | C1 | - |
local.type.refereed | Refereed | - |
local.type.specified | Proceedings Paper | - |
local.relation.ispartofseriesnr | 5277 | - |
dc.bibliographicCitation.oldjcat | C1 | - |
dc.identifier.doi | 10.1007/978-3-540-89220-5_22 | - |
dc.identifier.isi | 000263687700022 | - |
local.bibliographicCitation.btitle | Motion In Games (MIG08) | - |
item.validation | ecoom 2010 | - |
item.contributor | DI FIORE, Fabian | - |
item.contributor | QUAX, Peter | - |
item.contributor | VANAKEN, Cedric | - |
item.contributor | LAMOTTE, Wim | - |
item.contributor | VAN REETH, Frank | - |
item.fullcitation | DI FIORE, Fabian; QUAX, Peter; VANAKEN, Cedric; LAMOTTE, Wim & VAN REETH, Frank (2008) Conveying Emotions through Facially Animated Avatars in Networked Virtual Environments. In: Egges, A. & Kamphuis, A. & Overmars, M. (Ed.) Motion In Games (MIG08). p. 222-233.. | - |
item.fulltext | With Fulltext | - |
item.accessRights | Closed Access | - |
Appears in Collections: | Research publications |
Files in This Item:
File | Description | Size | Format | |
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conveying.pdf | 9.35 MB | Adobe PDF | View/Open |
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