Full Name
QUAX, Peter
Email
peter.quax@uhasselt.be
 
Loading... 5 0 5 0 false
Loading... 6 0 5 0 false

Publications

Results 81-100 of 105 (Search time: 0.006 seconds).

Issue DateTitleContributor(s)TypeCat.
812009Virtual Interactive Communities: Capita Selecta in Multi-disciplinary Demand-driven ResearchQUAX, Peter; LAMOTTE, Wim; VAN REETH, FrankProceedings PaperC1
822009Investigating the Relationship Between QoS and QoE in a Mixed Desktop/Handheld Gaming SettingWIJNANTS, Maarten; AGTEN, Stijn; QUAX, Peter; LAMOTTE, WimProceedings PaperC1
832009ALVIC-NG: state management and immersive communication for massively multiplayer online games and communitiesQUAX, Peter; CORNELISSEN, Bart; DIERCKX, Jeroen; VANSICHEM, Gert; LAMOTTE, WimJournal ContributionA1
842009Efficient distribution of emotion-related data through a networked virtual environment architectureQUAX, Peter; DI FIORE, Fabian; LAMOTTE, Wim; VAN REETH, FrankJournal ContributionA1
852008Large-scale Networked Virtual Environments - Architecture and ApplicationsLAMOTTE, Wim; QUAX, Peter; FLERACKERS, EddyProceedings PaperC2
862008Large-scale networked virtual environments: architecture and applicationsLAMOTTE, Wim; QUAX, Peter; FLERACKERS, EddyJournal ContributionA1
872008An Interactive 3D Mobile City Guide Supporting User Driven Content GenerationJEHAES, Tom; DIERCKX, Jeroen; QUAX, Peter; LAMOTTE, Wim; JANS, GreetProceedings PaperC1
882008Efficient Transmission of Rendering-Related Data Using the NIProxyWIJNANTS, Maarten; JEHAES, Tom; QUAX, Peter; LAMOTTE, WimProceedings PaperC1
892008Conveying Emotions through Facially Animated Avatars in Networked Virtual EnvironmentsDI FIORE, Fabian; QUAX, Peter; VANAKEN, Cedric; LAMOTTE, Wim; VAN REETH, FrankProceedings PaperC1
902008A Flexible and Extensible Architecture for Visibility CullingRUJULA GELABERT, Miguel; DIERCKX, Jeroen; JEHAES, Tom; QUAX, Peter; LAMOTTE, WimProceedings PaperC1
912008Dynamic server allocation in a real-life deployable communications architecture for networked gamesQUAX, Peter; DIERCKX, Jeroen; CORNELISSEN, Bart; LAMOTTE, WimProceedings PaperC1
922008ALVIC vs the Internet : Redesigning a Networked Virtual Environment ArchitectureQUAX, Peter; DIERCKX, Jeroen; CORNELISSEN, Bart; LAMOTTE, WimJournal ContributionA2
932007An Architecture for Large-scale Virtual Interactive CommunitiesQUAX, PeterTheses and DissertationsT1
942006On the Applicability of Remote Rendering of Networked Virtual Environments on Mobile DevicesQUAX, Peter; GEUNS, Bjorn; JEHAES, Tom; LAMOTTE, Wim; VANSICHEM, GertProceedings PaperC1
952005Adapting a large scale networked virtual environment for display on a PDAJEHAES, Tom; QUAX, Peter; LAMOTTE, WimProceedings PaperC1
962005Bridging the gap between fixed and mobile access to an audio/video-enabled large-scale NVEQUAX, Peter; WIJNANTS, Maarten; JEHAES, Tom; LAMOTTE, WimProceedings PaperC1
972005Exploiting Proxy-Based Transcoding to Increase the User Quality of Experience in Networked ApplicationsWIJNANTS, Maarten; MONSIEURS, Patrick; QUAX, Peter; LAMOTTE, WimProceedings PaperC1
982005Mobile adaptations for a multi-user framework supporting video-based avatarsQUAX, Peter; JEHAES, Tom; WIJNANTS, Maarten; LAMOTTE, WimProceedings PaperC1
992004Hybrid representations to improve both streaming and rendering of dynamic networked virtual environmentJEHAES, Tom; QUAX, Peter; MONSIEURS, Patrick; LAMOTTE, WimProceedings PaperC1
1002004Objective and subjective evaluation of the influence of small amounts of delay and jitter on a recent first person shooter gameQUAX, Peter; MONSIEURS, Patrick; LAMOTTE, Wim; de Vleeschauwer, D.; Degrande, N.Proceedings PaperC1