BEKAERT, Philippe

Full Name
BEKAERT, Philippe
Email
philippe.bekaert@uhasselt.be
 
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Publications

Refined By:
Internal UHasselt:  CUYPERS, Tom
Author:  FRANCKEN, Yannick

Results 1-10 of 10 (Search time: 0.015 seconds).

Issue DateTitleContributor(s)TypeCat.
12009Depth from Encoded Sliding ProjectionsHERMANS, Chris; FRANCKEN, Yannick; CUYPERS, Tom; BEKAERT, PhilippeProceedings PaperC1
22009Gloss and Normal Map Acquisition of Mesostructures Using Gray CodesFRANCKEN, Yannick; CUYPERS, Tom; MERTENS, Tom; BEKAERT, PhilippeProceedings PaperC1
32009Shadow Multiplexing for Real-Time Silhouette ExtractionCUYPERS, Tom; FRANCKEN, Yannick; TAELMAN, Johannes; BEKAERT, PhilippeProceedings PaperC1
42009Depth from Sliding ProjectionsHERMANS, Chris; FRANCKEN, Yannick; CUYPERS, Tom; BEKAERT, PhilippeProceedings PaperC1
52008Mesostructure from specularity using gradient illuminationFRANCKEN, Yannick; CUYPERS, Tom; BEKAERT, PhilippeProceedings PaperC1
62008A multi-camera framework for interactive video gamesCUYPERS, Tom; VANAKEN, Cedric; FRANCKEN, Yannick; VAN REETH, Frank; BEKAERT, PhilippeProceedings PaperC1
72008High quality mesostructure acquisition using specularitiesFRANCKEN, Yannick; CUYPERS, Tom; MERTENS, Tom; GIELIS, Jo; BEKAERT, PhilippeProceedings PaperC1
82008Shadow multiplexing for single camera visual hull reconstructionCUYPERS, Tom; FRANCKEN, Yannick; BEKAERT, PhilippeProceedings PaperC1
92008Fast normal map acquisition using an LCD screen emitting gradient patternsFRANCKEN, Yannick; HERMANS, Chris; CUYPERS, Tom; BEKAERT, PhilippeProceedings PaperC1
102008A Multi-Camera Framework for Interactive VideogamesCUYPERS, Tom; VANAKEN, Cedric; FRANCKEN, Yannick; VAN REETH, Frank; BEKAERT, PhilippeProceedings PaperC1