Please use this identifier to cite or link to this item: http://hdl.handle.net/1942/10264
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dc.contributor.authorQUAX, Peter-
dc.contributor.authorDI FIORE, Fabian-
dc.contributor.authorLAMOTTE, Wim-
dc.contributor.authorVAN REETH, Frank-
dc.date.accessioned2010-01-05T10:56:35Z-
dc.date.available2010-01-05T10:56:35Z-
dc.date.issued2009-
dc.identifier.citationCOMPUTER ANIMATION AND VIRTUAL WORLDS, 20(5-6). p. 501-510-
dc.identifier.issn1546-4261-
dc.identifier.urihttp://hdl.handle.net/1942/10264-
dc.description.abstractIn this paper we describe the way in which emotion-related data can efficiently be exchanged between participants in a large-scale networked virtual environment. This type of metadata is extracted from real-time captured video streams using off-the-shelf webcams and applied onto a two-dimensional (2D) stylised avatar; thereby improving the immersion the user experiences while navigating and communicating in the virtual world. As emotion-related data-once processed through the system-can be considered a specific type of state information, a generic networked virtual environment architecture can be used to distribute the information between participants. We have opted to extend the in-house developed architecture for large-scale virtual interactive communities (ALVIC-NG) architecture to be able to process the information flows. We Will show that the inclusion of this new type of information does not have a detrimental effect on the scalability of the system. Copyright (C) 2009 John Wiley & Sons, Ltd.-
dc.language.isoen-
dc.publisherJOHN WILEY & SONS LTD-
dc.subject.othernetworked virtual environments; immersive communication; scalability; facial animation; emotions; avatars; MPEG-4-
dc.titleEfficient distribution of emotion-related data through a networked virtual environment architecture-
dc.typeJournal Contribution-
dc.identifier.epage510-
dc.identifier.issue5-6-
dc.identifier.spage501-
dc.identifier.volume20-
local.format.pages10-
local.bibliographicCitation.jcatA1-
dc.description.notes[Di Fiore, Fabian] Hasselt Univ, tUL IBBT, Expertise Ctr Digital Media, BE-3590 Diepenbeek, Belgium. [Di Fiore, Fabian] Univ Antwerp, Antwerp, Belgium.-
local.type.refereedRefereed-
local.type.specifiedArticle-
dc.bibliographicCitation.oldjcatA1-
dc.identifier.doi10.1002/cav.278-
dc.identifier.isi000271559700003-
item.fulltextNo Fulltext-
item.contributorQUAX, Peter-
item.contributorDI FIORE, Fabian-
item.contributorLAMOTTE, Wim-
item.contributorVAN REETH, Frank-
item.accessRightsClosed Access-
item.validationecoom 2010-
item.fullcitationQUAX, Peter; DI FIORE, Fabian; LAMOTTE, Wim & VAN REETH, Frank (2009) Efficient distribution of emotion-related data through a networked virtual environment architecture. In: COMPUTER ANIMATION AND VIRTUAL WORLDS, 20(5-6). p. 501-510.-
crisitem.journal.issn1546-4261-
crisitem.journal.eissn1546-427X-
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