Please use this identifier to cite or link to this item: http://hdl.handle.net/1942/10525
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dc.contributor.authorDUMONT, Maarten-
dc.contributor.authorROGMANS, Sammy-
dc.contributor.authorLAFRUIT, Gauthier-
dc.contributor.authorBEKAERT, Philippe-
dc.date.accessioned2010-02-19T12:05:05Z-
dc.date.available2010-02-19T12:05:05Z-
dc.date.issued2010-
dc.identifier.citationProceedings of 3D Stereo Media.-
dc.identifier.urihttp://hdl.handle.net/1942/10525-
dc.description.abstractThis paper presents an overview of our work in creating a practical prototype for natural 3D stereoscopic eye contact in teleconferencing. The two main pillars of our system are to 'immerse' the participants and to create as much as possible a natural feel to the communication. This is mainly realized by synthesizing virtual camera viewpoints to restore the eye contact, and by creating a sense of depth perception though feeding correctly generated stereo images directly to the user's eyes. Furthermore, we present an overview of GPU computing techniques that are used to maintain the real-time processing and transmission constraints of the system.-
dc.format.extent3701839 bytes-
dc.format.mimetypeapplication/pdf-
dc.language.isoen-
dc.subject.otherimmersive; teleconference; stereoscopic; eye contact; GPU computing-
dc.titleImmersive Teleconferencing with Natural 3D Stereoscopic Eye Contact Using GPU Computing-
dc.typeProceedings Paper-
local.bibliographicCitation.conferencename3D Stereo Media-
local.bibliographicCitation.conferenceplaceLiège, Belgium - 1/12/2009 - 3/12/2009-
local.format.pages4-
local.bibliographicCitation.jcatC2-
local.type.refereedRefereed-
local.type.specifiedProceedings Paper-
dc.bibliographicCitation.oldjcat-
local.bibliographicCitation.btitleProceedings of 3D Stereo Media-
item.contributorDUMONT, Maarten-
item.contributorROGMANS, Sammy-
item.contributorLAFRUIT, Gauthier-
item.contributorBEKAERT, Philippe-
item.accessRightsOpen Access-
item.fullcitationDUMONT, Maarten; ROGMANS, Sammy; LAFRUIT, Gauthier & BEKAERT, Philippe (2010) Immersive Teleconferencing with Natural 3D Stereoscopic Eye Contact Using GPU Computing. In: Proceedings of 3D Stereo Media..-
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