Please use this identifier to cite or link to this item: http://hdl.handle.net/1942/10564
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dc.contributor.authorDE BOECK, Joan-
dc.contributor.authorVANACKEN, Lode-
dc.contributor.authorCONINX, Karin-
dc.date.accessioned2010-02-23T09:46:23Z-
dc.date.available2010-02-23T09:46:23Z-
dc.date.issued2009-
dc.identifier.citationHaptic and Audio Interaction Design: 4th International Conference, HAID 2009 Dresden, Germany, September 10-11, 2009 Proceedings. p. 11-20.-
dc.identifier.isbn978-3-642-04075-7-
dc.identifier.issn0302-9743-
dc.identifier.urihttp://hdl.handle.net/1942/10564-
dc.description.abstractBesides realistic haptic rendering of objects, haptic feedback can also be used to provide an abstract feedback channel. This can either be realised by a tactile or a force feedback stimulus. When using forces, care has to be taken that the user’s performance is not influenced in a negative way. However, as it is not obvious to determine a suitable force, and currently not many guidelines exist. Therefore, in this paper we investigate the influence on some important parameters that define a force (shape, duration and amplitude). In order to compare different forces, we propose to use the definite integral (Force Integral, FI) which combines the considered parameters. From the conducted experiment we learn that the FI can be used (within bounds) to make an estimation of the result of the force. Besides this, we also found that above a given FI value, the user’s performance degrades significantly.-
dc.language.isoen-
dc.publisherSpringer-
dc.relation.ispartofseriesLecture Notes in Computer Science LNCS series-
dc.titleTarget Acquisition with Force Feedback: The Effect of Different Forces on the User's Performance-
dc.typeProceedings Paper-
local.bibliographicCitation.conferencenameHaptic and Audio Interaction Design: 4th International Conference, HAID 2009-
local.bibliographicCitation.conferenceplaceDresden, Germany - 10/9/2009 - 11/9/2009-
dc.identifier.epage20-
dc.identifier.spage11-
local.bibliographicCitation.jcatC1-
dc.description.notesExpertise Centre for Digital Media (EDM) and transnationale Universiteit Limburg, Hasselt University, Wetenschapspark 2, B-3590 Diepenbeek, Belgium - Joan De Boeck: joan.deboeck@uhasselt.be-
local.type.refereedRefereed-
local.type.specifiedProceedings Paper-
local.relation.ispartofseriesnr5763-
dc.bibliographicCitation.oldjcatC1-
dc.identifier.doi 10.1007/978-3-642-04076-4_2-
dc.identifier.isi000274188000002-
local.bibliographicCitation.btitleHaptic and Audio Interaction Design: 4th International Conference, HAID 2009 Dresden, Germany, September 10-11, 2009 Proceedings-
item.validationecoom 2011-
item.contributorDE BOECK, Joan-
item.contributorVANACKEN, Lode-
item.contributorCONINX, Karin-
item.accessRightsClosed Access-
item.fullcitationDE BOECK, Joan; VANACKEN, Lode & CONINX, Karin (2009) Target Acquisition with Force Feedback: The Effect of Different Forces on the User's Performance. In: Haptic and Audio Interaction Design: 4th International Conference, HAID 2009 Dresden, Germany, September 10-11, 2009 Proceedings. p. 11-20..-
item.fulltextNo Fulltext-
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