Please use this identifier to cite or link to this item: http://hdl.handle.net/1942/10586
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dc.contributor.authorVERMEULEN, Jo-
dc.contributor.authorSLENDERS, Jonathan-
dc.contributor.authorLUYTEN, Kris-
dc.contributor.authorCONINX, Karin-
dc.date.accessioned2010-02-23T11:10:08Z-
dc.date.available2010-02-23T11:10:08Z-
dc.date.issued2009-
dc.identifier.citationProceedings of AmI '09, the Third European Conference on Ambient Intelligence. p. 196-205.-
dc.identifier.isbn978-3-642-10519-7-
dc.identifier.issn0302-9743-
dc.identifier.urihttp://hdl.handle.net/1942/10586-
dc.description.abstractThe design ideal of the invisible computer, prevalent in the vision of ambient intelligence (AmI), has led to a number of interaction challenges. The complex nature of AmI environments together with limited feedback and insuffient means to override the system can result in users who feel frustrated and out of control. In this paper, we explore the potential of visualising the system state to improve user understanding. We use projectors to overlay the environment with a graphical representation that connects sensors and devices with the actions they trigger and the effects those actions produce. We also provided users with a simple voice-controlled command to cancel the last action. A small first-use study suggested that our technique might indeed improve understanding and support users in forming a reliable mental model.-
dc.language.isoen-
dc.publisherSPRINGER, PO BOX 17, 3300 AA DORDRECHT, NETHERLANDS-
dc.relation.ispartofseriesLecture Notes in Computer Science-
dc.titleI Bet You Look Good on the Wall: Making the Invisible Computer Visible-
dc.typeProceedings Paper-
local.bibliographicCitation.conferencenameAmI '09, 3rd European Conference on Artificial Intelligence-
local.bibliographicCitation.conferenceplaceSalzburg, Austria - 18/11/2009 - 21/11/2009-
dc.identifier.epage205-
dc.identifier.spage196-
local.bibliographicCitation.jcatC1-
dc.description.notesThe design ideal of the invisible computer, prevalent in the vision of ambient intelligence (AmI), has led to a number of interaction challenges. The complex nature of AmI environments together with limited feedback and insuffient means to override-
local.type.refereedRefereed-
local.type.specifiedProceedings Paper-
local.relation.ispartofseriesnr5859-
dc.bibliographicCitation.oldjcatC1-
dc.identifier.isi000277842800024-
local.bibliographicCitation.btitleProceedings of AmI '09, the Third European Conference on Ambient Intelligence-
item.contributorVERMEULEN, Jo-
item.contributorSLENDERS, Jonathan-
item.contributorLUYTEN, Kris-
item.contributorCONINX, Karin-
item.fullcitationVERMEULEN, Jo; SLENDERS, Jonathan; LUYTEN, Kris & CONINX, Karin (2009) I Bet You Look Good on the Wall: Making the Invisible Computer Visible. In: Proceedings of AmI '09, the Third European Conference on Ambient Intelligence. p. 196-205..-
item.accessRightsClosed Access-
item.fulltextNo Fulltext-
item.validationecoom 2011-
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