Please use this identifier to cite or link to this item:
http://hdl.handle.net/1942/11089Full metadata record
| DC Field | Value | Language |
|---|---|---|
| dc.contributor.author | NOTELAERS, Sofie | - |
| dc.contributor.author | DE WEYER, Tom | - |
| dc.contributor.author | ROBERT, Karel | - |
| dc.contributor.author | RAYMAEKERS, Chris | - |
| dc.contributor.author | CONINX, Karin | - |
| dc.date.accessioned | 2010-08-09T11:48:49Z | - |
| dc.date.available | NO_RESTRICTION | - |
| dc.date.available | 2010-08-09T11:48:49Z | - |
| dc.date.issued | 2010 | - |
| dc.identifier.citation | Proceedings of Design and Engineering of Game-like Virtual and Multimodal Environments (DEnG-VE). | - |
| dc.identifier.uri | http://hdl.handle.net/1942/11089 | - |
| dc.description.abstract | Computer-supported rehabilitation can bene t many groups of patients. However, when designing such a therapy, it is important to take the characteristics of the patient popula- tion and the wishes of the therapists involved into account. This paper therefore focuses on the requirements of rehabilitation games for Multiple Sclerosis patients. As we have created a system for rehabilitating Multiple Sclerosis, based on a virtual environment with force feedback, we will discuss how these requirements can be met using the rehabilitation system as an example. | - |
| dc.language.iso | en | - |
| dc.subject.other | Rehabilitation, virtual environments, haptics | - |
| dc.title | Design Aspects for Rehabilitation Games for MS Patients | - |
| dc.type | Proceedings Paper | - |
| local.bibliographicCitation.conferencename | Design and Engineering of Game-like Virtual and Multimodal Environments (DEnG-VE) | - |
| local.bibliographicCitation.conferenceplace | Berlin, Germany June 2010 | - |
| local.format.pages | 4 | - |
| local.bibliographicCitation.jcat | C2 | - |
| local.type.refereed | Refereed | - |
| local.type.specified | Proceedings Paper | - |
| dc.bibliographicCitation.oldjcat | C2 | - |
| local.bibliographicCitation.btitle | Proceedings of Design and Engineering of Game-like Virtual and Multimodal Environments (DEnG-VE) | - |
| item.fullcitation | NOTELAERS, Sofie; DE WEYER, Tom; ROBERT, Karel; RAYMAEKERS, Chris & CONINX, Karin (2010) Design Aspects for Rehabilitation Games for MS Patients. In: Proceedings of Design and Engineering of Game-like Virtual and Multimodal Environments (DEnG-VE).. | - |
| item.fulltext | With Fulltext | - |
| item.contributor | NOTELAERS, Sofie | - |
| item.contributor | DE WEYER, Tom | - |
| item.contributor | ROBERT, Karel | - |
| item.contributor | RAYMAEKERS, Chris | - |
| item.contributor | CONINX, Karin | - |
| item.accessRights | Open Access | - |
| Appears in Collections: | Research publications | |
Files in This Item:
| File | Description | Size | Format | |
|---|---|---|---|---|
| Rehabilitation Games.pdf | Published version | 811.55 kB | Adobe PDF | View/Open |
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