Please use this identifier to cite or link to this item: http://hdl.handle.net/1942/11143
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dc.contributor.authorDE BOECK, Joan-
dc.contributor.authorRAYMAEKERS, Chris-
dc.contributor.authorCONINX, Karin-
dc.date.accessioned2010-09-07T07:50:43Z-
dc.date.availableNO_RESTRICTION-
dc.date.available2010-09-07T07:50:43Z-
dc.date.issued2009-
dc.identifier.citationRanchordas, AK; Araujo, HJ; Pereira, JM; Braz, J (Ed.) COMPUTER VISION AND COMPUTER GRAPHICS: THEORY AND APPLICATIONS. p. 83-96.-
dc.identifier.isbn978-3-642-10225-7-
dc.identifier.issn1865-0929-
dc.identifier.urihttp://hdl.handle.net/1942/11143-
dc.description.abstractAlthough interactive virtual environments (IVE) have the capability to offer intuitive and easy to use interfaces, their creation is often a long and expensive process, in which specialists play a key role. The VR-DeMo approach investigates how the use of high-level specifications may help to overcome this problem: instead of coding an IVE using a low level programming language, high-level models are used. As such, a model-based process combines a series of models containing a mixture of manual and automatic processes. The usefulness of a model based process relies on available tool support. Supporting the VR-DeMo process, this article introduces CoGenIVE. This tool has been used in order to develop a series of demonstrators, all based on real-life cases in different domains. From this experience, the VR-DeMo approach and more particular CoGenIVE have proven to be useful to develop interactive virtual environments using high-level specifications.-
dc.language.isoen-
dc.publisherSPRINGER-VERLAG BERLIN-
dc.relation.ispartofseriesCommunications in Computer and Information Science-
dc.titleCoGenIVE: Building 3D Virtual Environments Using a Model Based User Interface Design Approach-
dc.typeProceedings Paper-
local.bibliographicCitation.authorsRanchordas, AK; Araujo, HJ; Pereira, JM; Braz, J-
local.bibliographicCitation.conferencenameInternational Joint Conference on Computer Vision and Computer Graphics Theory and Applications-
local.bibliographicCitation.conferenceplaceFunchal, PORTUGAL, JAN 22-25, 2008-
dc.identifier.epage96-
dc.identifier.spage83-
dc.identifier.volume24-
local.format.pages14-
local.bibliographicCitation.jcatC1-
dc.description.notes[De Boeck, Joan; Raymaekers, Chris; Coninx, Karin] Hasselt Univ tUL IBBT, Expertise Ctr Digital Media, B-3590 Diepenbeek, Belgium.-
local.type.refereedRefereed-
local.type.specifiedProceedings Paper-
dc.bibliographicCitation.oldjcatC1-
dc.identifier.isi000280076100007-
local.bibliographicCitation.btitleCOMPUTER VISION AND COMPUTER GRAPHICS: THEORY AND APPLICATIONS-
item.accessRightsClosed Access-
item.contributorDE BOECK, Joan-
item.contributorRAYMAEKERS, Chris-
item.contributorCONINX, Karin-
item.validationecoom 2011-
item.fullcitationDE BOECK, Joan; RAYMAEKERS, Chris & CONINX, Karin (2009) CoGenIVE: Building 3D Virtual Environments Using a Model Based User Interface Design Approach. In: Ranchordas, AK; Araujo, HJ; Pereira, JM; Braz, J (Ed.) COMPUTER VISION AND COMPUTER GRAPHICS: THEORY AND APPLICATIONS. p. 83-96..-
item.fulltextNo Fulltext-
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