Please use this identifier to cite or link to this item: http://hdl.handle.net/1942/11167
Full metadata record
DC FieldValueLanguage
dc.contributor.authorRAYMAEKERS, Chris-
dc.contributor.authorCONINX, Karin-
dc.contributor.authorGonzalez Calleros, Juan Manuel-
dc.date.accessioned2010-09-19T13:55:02Z-
dc.date.availableNO_RESTRICTION-
dc.date.available2010-09-19T13:55:02Z-
dc.date.issued2010-
dc.identifier.citationProceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems (EICS 2010). p. 363-364.-
dc.identifier.isbn978-1-4503-0083-4-
dc.identifier.urihttp://hdl.handle.net/1942/11167-
dc.description.abstractThis workshop brings together a number of researchers that are involved in the design, engineering, evaluation and applicability of game-like virtual and multimodal environments. It is a forum to discuss experiences, best practices, and design and engineering approaches with a particular focus on those aspects that are related to the interactivity of the game.-
dc.language.isoen-
dc.publisherACM-
dc.titleDesign and Engineering of Game-like Virtual and Multimodal Environments-
dc.typeProceedings Paper-
local.bibliographicCitation.conferencenameACM SIGCHI Symposium on Engineering Interactive Computing Systems (EICS 2010)-
local.bibliographicCitation.conferenceplaceBerlin, Germany June 2010-
dc.identifier.epage364-
dc.identifier.spage363-
local.bibliographicCitation.jcatC1-
local.type.refereedRefereed-
local.type.specifiedProceedings Paper-
dc.bibliographicCitation.oldjcatC1-
dc.identifier.isi000286907500055-
dc.identifier.urlhttp://doi.acm.org/10.1145/1822018.1822083-
local.bibliographicCitation.btitleProceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems (EICS 2010)-
item.validationecoom 2012-
item.fulltextWith Fulltext-
item.contributorRAYMAEKERS, Chris-
item.contributorCONINX, Karin-
item.contributorGonzalez Calleros, Juan Manuel-
item.accessRightsOpen Access-
item.fullcitationRAYMAEKERS, Chris; CONINX, Karin & Gonzalez Calleros, Juan Manuel (2010) Design and Engineering of Game-like Virtual and Multimodal Environments. In: Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems (EICS 2010). p. 363-364..-
Appears in Collections:Research publications
Files in This Item:
File Description SizeFormat 
DEnG-VE_proceedings.pdfPeer-reviewed author version4.95 MBAdobe PDFView/Open
Show simple item record

Google ScholarTM

Check

Altmetric


Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.