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http://hdl.handle.net/1942/11276
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DC Field | Value | Language |
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dc.contributor.author | De Roeck, Dries | - |
dc.contributor.author | Derboven, Jan | - |
dc.contributor.author | Verstraete, Mathijs | - |
dc.contributor.author | Geerts, David | - |
dc.contributor.author | SCHNEIDER BARNES, Jan | - |
dc.contributor.author | LUYTEN, Kris | - |
dc.date.accessioned | 2010-11-09T12:41:00Z | - |
dc.date.available | NO_RESTRICTION | - |
dc.date.available | 2010-11-09T12:41:00Z | - |
dc.date.issued | 2010 | - |
dc.identifier.citation | Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries. p. 148-157. | - |
dc.identifier.isbn | 9781605589343 | - |
dc.identifier.uri | http://hdl.handle.net/1942/11276 | - |
dc.description.abstract | This paper describes a comparative study between the usage of low-fidelity and a high-fidelity prototyping for the creation of multi-user multi-touch interfaces. The multi-touch interface presented in this paper allows users to collaboratively search for existing multimedia content, create new compositions with this content, and finally integrate it in a layout for presenting it. The study we conducted consists of a series of parallel user tests using both low-fidelity and high-fidelity prototypes to inform the design of the multi-touch interface. Based on a comparison of the two test sessions, we found that one should be cautious in generalising high-level user interactions from a low towards a high-fidelity prototype. However, the low-fidelity prototype approach presented proved to be very valuable to generate design ideas concerning both high and low-level user interactions on a multi-touch tabletop. | - |
dc.language.iso | en | - |
dc.publisher | ACM | - |
dc.title | Comparing user interaction with low and high fidelity prototypes of tabletop surfaces | - |
dc.type | Proceedings Paper | - |
local.bibliographicCitation.conferencename | Nordic Conference on Human Computer Interaction | - |
local.bibliographicCitation.conferenceplace | Reykjavik, Iceland, October 2010 | - |
dc.identifier.epage | 157 | - |
dc.identifier.spage | 148 | - |
local.bibliographicCitation.jcat | C1 | - |
local.type.specified | Proceedings Paper | - |
dc.bibliographicCitation.oldjcat | C2 | - |
local.bibliographicCitation.btitle | Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries | - |
item.contributor | De Roeck, Dries | - |
item.contributor | Derboven, Jan | - |
item.contributor | Verstraete, Mathijs | - |
item.contributor | Geerts, David | - |
item.contributor | SCHNEIDER BARNES, Jan | - |
item.contributor | LUYTEN, Kris | - |
item.accessRights | Closed Access | - |
item.fullcitation | De Roeck, Dries; Derboven, Jan; Verstraete, Mathijs; Geerts, David; SCHNEIDER BARNES, Jan & LUYTEN, Kris (2010) Comparing user interaction with low and high fidelity prototypes of tabletop surfaces. In: Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries. p. 148-157.. | - |
item.fulltext | No Fulltext | - |
Appears in Collections: | Research publications |
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