Please use this identifier to cite or link to this item: http://hdl.handle.net/1942/11696
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dc.contributor.authorNowicki, Domien-
dc.contributor.authorCLAESEN, Luc-
dc.date.accessioned2011-02-25T09:16:36Z-
dc.date.availableNO_RESTRICTION-
dc.date.available2011-02-25T09:16:36Z-
dc.date.issued2010-
dc.identifier.citationProceedings of the 17th IEEE ICECS 2010. p. 239-242.-
dc.identifier.isbn978-1-4244-8156-9-
dc.identifier.urihttp://hdl.handle.net/1942/11696-
dc.description.abstractA new SoC-based hardware architecture for interactive watercolor paint simulation based on the lattice Boltzmann fluid dynamics simulation model is presented. A scalable proof-of-concept FPGA based hardware prototype achieves a VGA framerate of 60 fps with a resolution of 160 x 120.-
dc.language.isoen-
dc.publisherIEEE-
dc.titleSoC Architecture for Real-Time Interactive Painting based on Lattice-Boltzmann-
dc.typeProceedings Paper-
local.bibliographicCitation.conferencename17th IEEE ICECS 2010 (ICECS 2010)-
local.bibliographicCitation.conferenceplaceAthens, Greece-
dc.identifier.epage242-
dc.identifier.spage239-
local.bibliographicCitation.jcatC1-
local.type.refereedRefereed-
local.type.specifiedProceedings Paper-
dc.bibliographicCitation.oldjcatC2-
local.bibliographicCitation.btitleProceedings of the 17th IEEE ICECS 2010-
item.fulltextNo Fulltext-
item.contributorNowicki, Domien-
item.contributorCLAESEN, Luc-
item.fullcitationNowicki, Domien & CLAESEN, Luc (2010) SoC Architecture for Real-Time Interactive Painting based on Lattice-Boltzmann. In: Proceedings of the 17th IEEE ICECS 2010. p. 239-242..-
item.accessRightsClosed Access-
Appears in Collections:Research publications
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