Please use this identifier to cite or link to this item: http://hdl.handle.net/1942/11699
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dc.contributor.authorROGMANS, Sammy-
dc.contributor.authorDUMONT, Maarten-
dc.contributor.authorLAFRUIT, Gauthier-
dc.contributor.authorBEKAERT, Philippe-
dc.date.accessioned2011-02-25T09:50:23Z-
dc.date.availableNO_RESTRICTION-
dc.date.available2011-02-25T09:50:23Z-
dc.date.issued2010-
dc.identifier.citationProceedings of the The True Vision Capture, Transmission and Display of 3D Video (3DTV-CON 2010).-
dc.identifier.isbn9781424463794-
dc.identifier.issn2161-2021-
dc.identifier.urihttp://hdl.handle.net/1942/11699-
dc.description.abstractIn this paper we present a biological-aware stereoscopic renderer that is used in a video communication system, to convincingly provide the participants with synthetic 3D perception. As opposed to conventional 3D systems - where pre-recorded content is presented to the viewer without taking his or her viewing location into account - we adaptively exploit both monocular and binocula cues of the human vision system, based on the viewing location. By using a GPU-based control loop, we are able to provide real-time synthetic 3D perception that is experienced as being rich and natural, without losing any visual comfort whatsoever.-
dc.language.isoen-
dc.relation.ispartofseries3DTV Conference-
dc.subject.otherbiological; depth cues; rendering; free viewpoint; GPU computing; vergence; accommodation-
dc.titleBiological-Aware Stereoscopic Rendering in Free Viewpoint Technology using GPU Computing-
dc.typeProceedings Paper-
local.bibliographicCitation.conferencenameThe True Vision Capture, Transmission and Display of 3D Video (3DTV-CON 2010)-
local.bibliographicCitation.conferenceplaceTampere, Finland-
local.format.pages4-
local.bibliographicCitation.jcatC1-
local.type.refereedRefereed-
local.type.specifiedProceedings Paper-
dc.bibliographicCitation.oldjcatC2-
dc.identifier.isi000394797900029-
local.bibliographicCitation.btitleProceedings of the The True Vision Capture, Transmission and Display of 3D Video (3DTV-CON 2010)-
item.accessRightsClosed Access-
item.fulltextWith Fulltext-
item.contributorROGMANS, Sammy-
item.contributorDUMONT, Maarten-
item.contributorLAFRUIT, Gauthier-
item.contributorBEKAERT, Philippe-
item.fullcitationROGMANS, Sammy; DUMONT, Maarten; LAFRUIT, Gauthier & BEKAERT, Philippe (2010) Biological-Aware Stereoscopic Rendering in Free Viewpoint Technology using GPU Computing. In: Proceedings of the The True Vision Capture, Transmission and Display of 3D Video (3DTV-CON 2010)..-
item.validationecoom 2019-
Appears in Collections:Research publications
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