Please use this identifier to cite or link to this item: http://hdl.handle.net/1942/11758
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dc.contributor.authorVANACKEN, Lode-
dc.contributor.authorNOTELAERS, Sofie-
dc.contributor.authorRAYMAEKERS, Chris-
dc.contributor.authorCONINX, Karin-
dc.contributor.authorvan den Hoogen, Wouter-
dc.contributor.authorIjsselsteijn, Wijnant-
dc.contributor.authorFEYS, Peter-
dc.date.accessioned2011-03-07T15:38:11Z-
dc.date.availableNO_RESTRICTION-
dc.date.available2011-03-07T15:38:11Z-
dc.date.issued2010-
dc.identifier.citationVanacken, Lode (Ed.) Proceedings of the Gamedays. p. 65-75.-
dc.identifier.urihttp://hdl.handle.net/1942/11758-
dc.description.abstractIn order to optimise functional performance and quality of life of multiple sclerosis (MS) patients, it is important to provide them with an appropriate rehabilitation program. Especially, during the later stages of the disease, exercising the upper limb is needed to maximise functionality in daily life. In order to provide patients with an individual training program, adapted to their possibilities and to assess their progress, we have been investigating the feasibility of using force feedback in combination with a virtual environment. However, the training tasks given to patients must be motivating for them to continue the rehabilitation program for a longer period. To increase this motivation, we have developed a collaborative rehabilitation game. In this game, the patient has to make training-specific movements in order to successfully complete the game. This game can, however, not be played alone. In fact, only through collaboration of the patient, using the HapticMaster, and the co-player, using a WiiMote or a force-feedback device, they can successfully play the game.-
dc.language.isoen-
dc.titleGame-based collaborative training for arm rehabilitation of MS patients: a proof-of-concept game-
dc.typeProceedings Paper-
local.bibliographicCitation.authorsVanacken, Lode-
local.bibliographicCitation.conferencedate25-26 Maart 2010-
local.bibliographicCitation.conferencenameGamedays-
local.bibliographicCitation.conferenceplaceDarmstadt, Duitsland-
dc.identifier.epage75-
dc.identifier.spage65-
local.bibliographicCitation.jcatC1-
local.type.refereedRefereed-
local.type.specifiedProceedings Paper-
dc.bibliographicCitation.oldjcatC2-
dc.identifier.urlhttp://tue.academia.edu/WoutervandenHoogen/Papers/927963/Game-based_collaborative_training_for_arm_rehabilitation_of_MS_patients_a_proof-of-concept_game-
local.bibliographicCitation.btitleProceedings of the Gamedays-
item.accessRightsOpen Access-
item.contributorVANACKEN, Lode-
item.contributorNOTELAERS, Sofie-
item.contributorRAYMAEKERS, Chris-
item.contributorCONINX, Karin-
item.contributorvan den Hoogen, Wouter-
item.contributorIjsselsteijn, Wijnant-
item.contributorFEYS, Peter-
item.fullcitationVANACKEN, Lode; NOTELAERS, Sofie; RAYMAEKERS, Chris; CONINX, Karin; van den Hoogen, Wouter; Ijsselsteijn, Wijnant & FEYS, Peter (2010) Game-based collaborative training for arm rehabilitation of MS patients: a proof-of-concept game. In: Vanacken, Lode (Ed.) Proceedings of the Gamedays. p. 65-75..-
item.fulltextWith Fulltext-
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