Please use this identifier to cite or link to this item: http://hdl.handle.net/1942/12143
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dc.contributor.authorOCTAVIA, Johanna-
dc.contributor.authorBEZNOSYK, Anastasiia-
dc.contributor.authorCONINX, Karin-
dc.contributor.authorQUAX, Peter-
dc.contributor.authorLUYTEN, Kris-
dc.date.accessioned2011-08-22T09:12:27Z-
dc.date.availableNO_RESTRICTION-
dc.date.available2011-08-22T09:12:27Z-
dc.date.issued2011-
dc.identifier.citationProceedings of the14th International Conference, HCI International 2011. p. 668-677.-
dc.identifier.isbn978-3-642-21618-3-
dc.identifier.issn0302-9743-
dc.identifier.urihttp://hdl.handle.net/1942/12143-
dc.description.abstractThis paper focuses on how adaptation of users' roles based on a collaborative user model can improve group interaction in collaborative 3D games. We aim to provide adaptation for users based on their individual performance and preferences while collaborating in a 3D puzzle game. Four different user modeling approaches are considered to build collaborative user models. Through an experiment, we present the validation of these approaches for two different cases: co-located collaboration and remote collaboration. From the experiment, we learned that the Minimum total time approach, which defines the best collaboration as the one that gives the shortest total time in completing the task, works mostly effective in both situations.-
dc.language.isoen-
dc.publisherSpringer-
dc.relation.ispartofseries6764-
dc.titleUser Modeling Approaches towards Adaptation of Users’ Roles to Improve Group Interaction in Collaborative 3D Games-
dc.typeProceedings Paper-
local.bibliographicCitation.conferencename14th International Conference, HCI International 2011 (HCII 2011)-
local.bibliographicCitation.conferenceplaceOrlando, USA, 2011-07-09 - 2011-07-14-
dc.identifier.epage677-
dc.identifier.spage668-
local.bibliographicCitation.jcatC1-
local.type.specifiedProceedings Paper-
dc.bibliographicCitation.oldjcatC1-
dc.identifier.isi000306319200079-
local.bibliographicCitation.btitleProceedings of the14th International Conference, HCI International 2011-
item.fulltextWith Fulltext-
item.accessRightsOpen Access-
item.contributorLUYTEN, Kris-
item.contributorQUAX, Peter-
item.contributorOCTAVIA, Johanna-
item.contributorCONINX, Karin-
item.contributorBEZNOSYK, Anastasiia-
item.fullcitationOCTAVIA, Johanna; BEZNOSYK, Anastasiia; CONINX, Karin; QUAX, Peter & LUYTEN, Kris (2011) User Modeling Approaches towards Adaptation of Users’ Roles to Improve Group Interaction in Collaborative 3D Games. In: Proceedings of the14th International Conference, HCI International 2011. p. 668-677..-
item.validationecoom 2013-
Appears in Collections:Research publications
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