Please use this identifier to cite or link to this item: http://hdl.handle.net/1942/12154
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dc.contributor.authorVAN DEN BERGH, Jan-
dc.contributor.authorSAHNI, Deepak-
dc.contributor.authorHAESEN, Mieke-
dc.contributor.authorLUYTEN, Kris-
dc.contributor.authorCONINX, Karin-
dc.date.accessioned2011-08-22T15:06:53Z-
dc.date.availableNO_RESTRICTION-
dc.date.available2011-08-22T15:06:53Z-
dc.date.issued2011-
dc.identifier.citationProceedings of the 3rd ACM SIGCHI symposium on Engineering interactive computing systems. p. 143-148.-
dc.identifier.isbn978-1-4503-0670-6-
dc.identifier.urihttp://hdl.handle.net/1942/12154-
dc.description.abstractPrototypes are often used to clarify and evaluate design alternatives for a graphical user interface. They help stakeholders to decide on different aspects by making them visible and concrete. This is a highly iterative process in which the prototypes evolve into a design artifact that is close enough to the envisioned result to be implemented. People with different roles are involved in prototyping. Our claim is that integrated or inter-operable tools help design information propagate among people while prototyping and making the transition more accurately into the software development phase. We make a first step towards such a solution by offering a framework, GRIP, in which such a tool should fit. We conducted a preliminary evaluation of the framework by using it to classify existing tools for prototyping and implementing a limited prototyping tool, GRIP-it, which can be integrated into the overall process.-
dc.language.isoen-
dc.publisherACM-
dc.titleGRIP: get better results from interactive prototypes-
dc.typeProceedings Paper-
local.bibliographicCitation.conferencename3rd ACM SIGCHI symposium on Engineering interactive computing systems (EICS 2011)-
local.bibliographicCitation.conferenceplacePisa, Italy, 2011-06-13 - 2011-06-16-
dc.identifier.epage148-
dc.identifier.spage143-
local.bibliographicCitation.jcatC1-
local.type.specifiedProceedings Paper-
dc.bibliographicCitation.oldjcatC2-
local.bibliographicCitation.btitleProceedings of the 3rd ACM SIGCHI symposium on Engineering interactive computing systems-
item.fulltextWith Fulltext-
item.contributorSAHNI, Deepak-
item.contributorLUYTEN, Kris-
item.contributorHAESEN, Mieke-
item.contributorVAN DEN BERGH, Jan-
item.contributorCONINX, Karin-
item.fullcitationVAN DEN BERGH, Jan; SAHNI, Deepak; HAESEN, Mieke; LUYTEN, Kris & CONINX, Karin (2011) GRIP: get better results from interactive prototypes. In: Proceedings of the 3rd ACM SIGCHI symposium on Engineering interactive computing systems. p. 143-148..-
item.accessRightsOpen Access-
Appears in Collections:Research publications
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