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http://hdl.handle.net/1942/12154
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DC Field | Value | Language |
---|---|---|
dc.contributor.author | VAN DEN BERGH, Jan | - |
dc.contributor.author | SAHNI, Deepak | - |
dc.contributor.author | HAESEN, Mieke | - |
dc.contributor.author | LUYTEN, Kris | - |
dc.contributor.author | CONINX, Karin | - |
dc.date.accessioned | 2011-08-22T15:06:53Z | - |
dc.date.available | NO_RESTRICTION | - |
dc.date.available | 2011-08-22T15:06:53Z | - |
dc.date.issued | 2011 | - |
dc.identifier.citation | Proceedings of the 3rd ACM SIGCHI symposium on Engineering interactive computing systems. p. 143-148. | - |
dc.identifier.isbn | 978-1-4503-0670-6 | - |
dc.identifier.uri | http://hdl.handle.net/1942/12154 | - |
dc.description.abstract | Prototypes are often used to clarify and evaluate design alternatives for a graphical user interface. They help stakeholders to decide on different aspects by making them visible and concrete. This is a highly iterative process in which the prototypes evolve into a design artifact that is close enough to the envisioned result to be implemented. People with different roles are involved in prototyping. Our claim is that integrated or inter-operable tools help design information propagate among people while prototyping and making the transition more accurately into the software development phase. We make a first step towards such a solution by offering a framework, GRIP, in which such a tool should fit. We conducted a preliminary evaluation of the framework by using it to classify existing tools for prototyping and implementing a limited prototyping tool, GRIP-it, which can be integrated into the overall process. | - |
dc.language.iso | en | - |
dc.publisher | ACM | - |
dc.title | GRIP: get better results from interactive prototypes | - |
dc.type | Proceedings Paper | - |
local.bibliographicCitation.conferencename | 3rd ACM SIGCHI symposium on Engineering interactive computing systems (EICS 2011) | - |
local.bibliographicCitation.conferenceplace | Pisa, Italy, 2011-06-13 - 2011-06-16 | - |
dc.identifier.epage | 148 | - |
dc.identifier.spage | 143 | - |
local.bibliographicCitation.jcat | C1 | - |
local.type.specified | Proceedings Paper | - |
dc.bibliographicCitation.oldjcat | C2 | - |
local.bibliographicCitation.btitle | Proceedings of the 3rd ACM SIGCHI symposium on Engineering interactive computing systems | - |
item.accessRights | Open Access | - |
item.contributor | VAN DEN BERGH, Jan | - |
item.contributor | SAHNI, Deepak | - |
item.contributor | HAESEN, Mieke | - |
item.contributor | LUYTEN, Kris | - |
item.contributor | CONINX, Karin | - |
item.fulltext | With Fulltext | - |
item.fullcitation | VAN DEN BERGH, Jan; SAHNI, Deepak; HAESEN, Mieke; LUYTEN, Kris & CONINX, Karin (2011) GRIP: get better results from interactive prototypes. In: Proceedings of the 3rd ACM SIGCHI symposium on Engineering interactive computing systems. p. 143-148.. | - |
Appears in Collections: | Research publications |
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File | Description | Size | Format | |
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000003606 lbr0124-van-den-bergh.pdf | Peer-reviewed author version | 618.2 kB | Adobe PDF | View/Open |
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