Please use this identifier to cite or link to this item: http://hdl.handle.net/1942/13067
Full metadata record
DC FieldValueLanguage
dc.contributor.authorWIJNANTS, Maarten-
dc.contributor.authorVANMONTFORT, Wouter-
dc.contributor.authorDIERCKX, Jeroen-
dc.contributor.authorQUAX, Peter-
dc.contributor.authorLAMOTTE, Wim-
dc.contributor.authorDe Moor, Katrien-
dc.contributor.authorVanattenhoven, Jeroen-
dc.date.accessioned2012-01-24T07:28:10Z-
dc.date.available2012-01-24T07:28:10Z-
dc.date.issued2011-
dc.identifier.citationProceedings of the 10th International Conference on Entertainment Computing (ICEC 2011), p. 101-112.-
dc.identifier.isbn978-3-642-24499-5-
dc.identifier.urihttp://hdl.handle.net/1942/13067-
dc.description.abstractThe well-established Quality of Service and the relatively recently emerged Quality of Experience research topics are unquestionably linked, yet to date little effort has been invested in the study of their precise correlation and mutual reciprocity. This paper examines the impact of three representative QoSrelated parameters on user QoE in the particular context of location-based multiplayer games played on mobile devices. The choice for this research context is motivated by the rapidly expanding popularity of this application domain. Analysis of the quantitative and qualitative results from an empirical study involving 32 participants confirms that modifications in the performance of the investigated technical parameters does indeed hold implications for the quality of the users’ experiences; at the same time, the results clarify the magnitude of these implications. Our findings are valuable as they provide practical insight in the QoS/QoE relationship and can hence aid software developers in delivering high-quality usage experiences to their customers.-
dc.language.isoen-
dc.subject.otherQoS; QoE; quantitative and qualitative user study; location-based mobile gaming; multiplayer; user experience-
dc.titleQuality of Service and Quality of Experience Correlations in a Location-Based Mobile Multiplayer Role-Playing Game-
dc.typeProceedings Paper-
local.bibliographicCitation.conferencedateOctober 5-8, 2011-
local.bibliographicCitation.conferencename10th International Conference on Entertainment Computing (ICEC 2011)-
local.bibliographicCitation.conferenceplaceVancouver, Canada-
dc.identifier.epage112-
dc.identifier.spage101-
local.bibliographicCitation.jcatC1-
local.type.refereedRefereed-
local.type.specifiedProceedings Paper-
dc.bibliographicCitation.oldjcatC2-
dc.identifier.isi000306728900011-
local.bibliographicCitation.btitleProceedings of the 10th International Conference on Entertainment Computing (ICEC 2011)-
item.fulltextWith Fulltext-
item.accessRightsRestricted Access-
item.contributorDe Moor, Katrien-
item.contributorVanattenhoven, Jeroen-
item.contributorDIERCKX, Jeroen-
item.contributorQUAX, Peter-
item.contributorLAMOTTE, Wim-
item.contributorWIJNANTS, Maarten-
item.contributorVANMONTFORT, Wouter-
item.fullcitationWIJNANTS, Maarten; VANMONTFORT, Wouter; DIERCKX, Jeroen; QUAX, Peter; LAMOTTE, Wim; De Moor, Katrien & Vanattenhoven, Jeroen (2011) Quality of Service and Quality of Experience Correlations in a Location-Based Mobile Multiplayer Role-Playing Game. In: Proceedings of the 10th International Conference on Entertainment Computing (ICEC 2011), p. 101-112..-
item.validationecoom 2013-
Appears in Collections:Research publications
Files in This Item:
File Description SizeFormat 
wijnantsICEC2011.pdf
  Restricted Access
ICEC2011393.75 kBAdobe PDFView/Open    Request a copy
Show simple item record

WEB OF SCIENCETM
Citations

1
checked on Jul 1, 2022

Page view(s)

58
checked on May 19, 2022

Download(s)

44
checked on May 19, 2022

Google ScholarTM

Check

Altmetric


Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.