Please use this identifier to cite or link to this item: http://hdl.handle.net/1942/13163
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dc.contributor.authorQUINTEN, Niels-
dc.contributor.authorMalliet, Steven-
dc.date.accessioned2012-02-15T16:23:29Z-
dc.date.available2012-02-15T16:23:29Z-
dc.date.issued2011-
dc.identifier.citationInteractive Technologies and Games Education, Health and Disability 2011, Nottingham - Nottinghamshire, 25-26 October, 2011-
dc.identifier.urihttp://hdl.handle.net/1942/13163-
dc.description.abstractIn this paper we explore the claim that games for physical rehabilitation are too often developed from a rehabilitation-centered perspective. In order to investigate this, a comprehensive analysis scheme was developed based on a literature overview of both rehabilitation and game design. The scheme allowed us to perform a quantitative document analysis of 21 publications concerning games and game systems for physical rehabilitation. The results show that all publications had a focus on rehabilitation, but only a minority (n=5) strongly included game design concerns. Some design concerns were more prominent then others, including those relating to ‘challenge’, ‘tactical game play’, ‘compelling graphics’ and ‘input devices’. ‘Social play’, ‘conflict’ and ‘graphical quality’ were also found, but to a lesser extent. Elements like ‘narrative’, ‘audio feedback’ and ‘free play’ were underemphasized in all publications. We conclude that the claim is true to a certain degree. A majority of the games and game systems lacked a focus on game design. At the same time, some did, however, take certain design concerns into account.-
dc.description.sponsorshipUHasselt/MAD-Faculty-
dc.language.isoen-
dc.subject.othervideo games; physical rehabilitation; design concerns; analysis-
dc.titleConsidering Design Concerns in Games for Physical Rehabilitation-
dc.typeConference Material-
local.bibliographicCitation.conferencedate25-26 October, 2011-
local.bibliographicCitation.conferencenameInteractive Technologies and Games Education, Health and Disability 2011-
local.bibliographicCitation.conferenceplaceNottingham - Nottinghamshire-
local.bibliographicCitation.jcatC2-
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Van Eck R (2006) Digital Game-Based Learning - It’s Not Just the Digital Natives Who Are Restless. Educause Review 41 (2) 16–30. Vanacken L, Notelaers S, Raymaekers C, Coninx K, et al. (2010). Game-Based Collaborative Training for Arm Rehabilitation of MS Patients: A Proof-of-concept Game. Proceedings of the GameDays 2010, (pp. 65-75) Darmstadt , Germany. Vanden Abeele V, Geurts L, Husson J, Windey F, et al. (2010) Designing Slow Fun! Physical Therapy Games to Remedy the Negative Consequences of Spasticity. Proceedings of the 3rd International Conference on Fun and Games. New York, NY, USA: ACM Press. Xu Z, Yu H & Yan S (2001) Motor rehabilitation training after stroke using haptic handwriting and games. Proceedings of the 4th International Convention on Rehabilitation Engineering & Assistive Technology (pp. 31:1–31:4). Shanghai, China: Singapore Therapeutic, Assistive & Rehabilitative Technologies (START) Centre.-
local.type.refereedRefereed-
local.type.specifiedPaper-
dc.bibliographicCitation.oldjcatC3-
item.accessRightsClosed Access-
item.fulltextNo Fulltext-
item.contributorQUINTEN, Niels-
item.contributorMalliet, Steven-
item.fullcitationQUINTEN, Niels & Malliet, Steven (2011) Considering Design Concerns in Games for Physical Rehabilitation. In: Interactive Technologies and Games Education, Health and Disability 2011, Nottingham - Nottinghamshire, 25-26 October, 2011.-
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