Please use this identifier to cite or link to this item: http://hdl.handle.net/1942/13935
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dc.contributor.authorBEZNOSYK, Anastasiia-
dc.contributor.authorQUAX, Peter-
dc.contributor.authorCONINX, Karin-
dc.contributor.authorLAMOTTE, Wim-
dc.date.accessioned2012-09-04T07:14:57Z-
dc.date.available2012-09-04T07:14:57Z-
dc.date.issued2012-
dc.identifier.citationProceedings of The 10th Asia Pacific Conference on Computer Human Interaction, p. 11-19-
dc.identifier.isbn978-1-4503-1496-1-
dc.identifier.urihttp://hdl.handle.net/1942/13935-
dc.description.abstractThe collaborative nature of many modern multiplayer games raises a lot of questions in cooperative game design. We address one of them in this paper by analyzing cooperative game patterns in remote gameplay in order to define benefits and drawbacks for each one. With the help of a user experiment, we analyzed player experience in a set of existing cooperative patterns for games played remotely without communication. By comparing patterns, supporting closely- and looselycoupled collaboration, we discovered that the first type provided a more enjoyable experience but introduced additional challenges in case of a lack of communication. By analyzing patterns for both closely- and loosely-coupled interaction, we determined the most beneficial pattern within each type. We concluded with the results of a pattern comparison in colocated and remote setups.-
dc.language.isoen-
dc.publisherACM-
dc.subject.otherCooperative game patterns; remote gameplay; communication; closely-coupled collaboration; loosely-coupled collaboration; player experience-
dc.titleInfluence of Cooperative Game Design Patterns for Remote Play on Player Experience-
dc.typeProceedings Paper-
local.bibliographicCitation.conferencedateAugust 28-31, 2012-
local.bibliographicCitation.conferencenameThe 10th Asia Pacific Conference on Computer Human Interaction (APCHI 2012)-
local.bibliographicCitation.conferenceplaceMatsue-city, Shimane, Japan-
dc.identifier.epage19-
dc.identifier.spage11-
local.bibliographicCitation.jcatC1-
local.publisher.placeNew York, NY, USA-
local.type.refereedRefereed-
local.type.specifiedProceedings Paper-
dc.bibliographicCitation.oldjcatC2-
local.bibliographicCitation.btitleProceedings of The 10th Asia Pacific Conference on Computer Human Interaction-
item.fullcitationBEZNOSYK, Anastasiia; QUAX, Peter; CONINX, Karin & LAMOTTE, Wim (2012) Influence of Cooperative Game Design Patterns for Remote Play on Player Experience. In: Proceedings of The 10th Asia Pacific Conference on Computer Human Interaction, p. 11-19.-
item.fulltextWith Fulltext-
item.contributorBEZNOSYK, Anastasiia-
item.contributorQUAX, Peter-
item.contributorCONINX, Karin-
item.contributorLAMOTTE, Wim-
item.accessRightsOpen Access-
Appears in Collections:Research publications
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