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Title: The Social Maze: A collaborative game to motivate MS patients for upper limb training
Authors: DE WEYER, Tom 
ROBERT, Karel 
OCTAVIA, Johanna 
ALDERS, Geert 
CONINX, Karin 
Issue Date: 2012
Publisher: Springer
Source: Herrlich, Marc; Malaka, Rainer; Masuch, Maic (Ed.). Entertainment Computing - ICEC 2012, p. 476-479
Series/Report: Lecture Notes in Computer Science
Series/Report no.: 7522
Abstract: Serious gaming is often used in the context of rehabilitation to increase the motivation of the patient to continue the rehabilitation program for a longer period. We investigate serious gaming in the context of rehabilitation programs for multiple sclerosis (MS) patients. Force feedback in combination with a virtual environment is used to establish a training environment supporting basic exercises and more advanced training games for the upper limb, in order to provide patients with an individual training program according to their capabilities. Based on our positive experiences with the use of individual games in this context, we explore “Social Gaming”. More specifically, we designed and developed a “Social Maze”, allowing patients to train together and to interact with the therapist. In this paper we clarify the game concept, setup and context in which the game is used, and report about the player experiences of patients and therapist.
Keywords: Rehabilitation; Serious Gaming; Social Gaming; Haptics
Document URI:
ISBN: 9783642335419
DOI: 10.1007/978-3-642-33542-6_57
Category: C1
Type: Proceedings Paper
Validations: vabb 2014
Appears in Collections:Research publications

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