Please use this identifier to cite or link to this item: http://hdl.handle.net/1942/14230
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dc.contributor.authorBEZNOSYK, Anastasiia-
dc.contributor.authorQUAX, Peter-
dc.contributor.authorLAMOTTE, Wim-
dc.contributor.authorCONINX, Karin-
dc.date.accessioned2012-10-01T14:52:50Z-
dc.date.available2012-10-01T14:52:50Z-
dc.date.issued2012-
dc.identifier.citationHerrlich, Marc; Malaka, Rainer; Masuch, Maic (Ed.). Entertainment Computing - ICEC 2012, p. 243-255-
dc.identifier.isbn978-3-642-33541-9-
dc.identifier.issn0302-9743-
dc.identifier.urihttp://hdl.handle.net/1942/14230-
dc.description.abstractThis paper presents a study investigating cooperation between players in casual games. Although widely used in co-located or asynchronous settings, cooperative gameplay elements are not popular in networked synchronous casual games. In our study, we have analyzed di erent types of cooperation between players in casual games. Each of these is based on a certain cooperative game design pattern, and can be classi ed as either closely- or loosely-coupled. Six game patterns have been selected and an equal number of games developed, each targeting one pattern. By means of a user experiment we have investigated which cooperation types t most of the criteria that de ne casual games. More speci cally, we have focused on the applicability of close coupling between players. Based on the games used in the experiment, most patterns with closely-coupled interaction have shown an overall higher user evaluation than loosely-coupled, satisfying criteria of casual games. These results indicate that introducing close coupling in the casual games under consideration is a potential way to increase the player experience.-
dc.language.isoen-
dc.publisherSpringer Berlin-
dc.relation.ispartofseriesLecture Notes in Computer Science-
dc.subject.othercasual games; cooperative game patterns; closely-coupled interaction; loosely-coupled interaction-
dc.titleThe Effect of Closely-coupled Interaction on Player Experience in Casual Games-
dc.typeProceedings Paper-
local.bibliographicCitation.authorsHerrlich, Marc-
local.bibliographicCitation.authorsMalaka, Rainer-
local.bibliographicCitation.authorsMasuch, Maic-
local.bibliographicCitation.conferencedateSeptember 26-29, 2012-
local.bibliographicCitation.conferencename11th International Conference on Entertainment Computing (ICEC 2012)-
local.bibliographicCitation.conferenceplaceBremen, Germany-
dc.identifier.epage255-
dc.identifier.spage243-
local.bibliographicCitation.jcatC1-
local.publisher.placeSpringer Berlin / Heidelberg-
local.type.refereedRefereed-
local.type.specifiedProceedings Paper-
local.relation.ispartofseriesnr7522-
dc.bibliographicCitation.oldjcatC2-
local.identifier.vabbc:vabb:340478-
dc.identifier.doi10.1007/978-3-642-33542-6_21-
local.bibliographicCitation.btitleEntertainment Computing - ICEC 2012-
item.validationvabb 2014-
item.fulltextWith Fulltext-
item.accessRightsOpen Access-
item.fullcitationBEZNOSYK, Anastasiia; QUAX, Peter; LAMOTTE, Wim & CONINX, Karin (2012) The Effect of Closely-coupled Interaction on Player Experience in Casual Games. In: Herrlich, Marc; Malaka, Rainer; Masuch, Maic (Ed.). Entertainment Computing - ICEC 2012, p. 243-255.-
item.contributorBEZNOSYK, Anastasiia-
item.contributorQUAX, Peter-
item.contributorLAMOTTE, Wim-
item.contributorCONINX, Karin-
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