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http://hdl.handle.net/1942/14555
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DC Field | Value | Language |
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dc.contributor.author | TAN, Chiew Seng Sean | - |
dc.contributor.author | SCHOENING, Johannes | - |
dc.contributor.author | SCHNEIDER BARNES, Jan | - |
dc.contributor.author | LUYTEN, Kris | - |
dc.contributor.author | CONINX, Karin | - |
dc.date.accessioned | 2013-01-30T08:48:59Z | - |
dc.date.available | 2013-01-30T08:48:59Z | - |
dc.date.issued | 2013 | - |
dc.identifier.citation | Persuasive Technology 2013, p. 222-233 | - |
dc.identifier.isbn | 978-3-642-37156-1 | - |
dc.identifier.issn | 0302-9743 | - |
dc.identifier.uri | http://hdl.handle.net/1942/14555 | - |
dc.description.abstract | In todays videogames user feedback is often provided through raw sta-tistics and scoreboards. We envision that incorporating empathic feedback matching the player’s current mood will improve the overall gaming experience. In this paper we present Bro-cam, a novel system that provides empathic feedback to the player based on their body postures. Different body postures of the players are used as an indicator for their openness. From their level of openness, Bro-cam profiles the play-ers into different personality types ranging from introvert to extrovert. Empathic feedback is then automatically generated and matched to their preferences for certain humoristic feedback statements. We use a depth camera to track the player’s body postures and movements during the game and analyze these to provide customized feedback. We conducted a user study involving 32 players to investigate their subjec-tive assessment on the empathic game feedback. Semi-structured interviews reveal that participants were positive about the empathic feedback and Bro-cam significantly improves their game experience. | - |
dc.language.iso | en | - |
dc.publisher | Springer | - |
dc.relation.ispartofseries | Lecture Notes in Computer Science | - |
dc.subject.other | Personalized Feedback; Posture Recognition; Persuasive Computing; Game experience | - |
dc.title | Bro-cam: Improving game experience with empathic feedback using posture tracking | - |
dc.type | Proceedings Paper | - |
local.bibliographicCitation.conferencedate | 3-5 April 2013 | - |
local.bibliographicCitation.conferencename | 8th International Conference on Persuasive Technology (Persuasive 2013) | - |
local.bibliographicCitation.conferenceplace | Sydney, Australia | - |
dc.identifier.epage | 233 | - |
dc.identifier.spage | 222 | - |
local.bibliographicCitation.jcat | C1 | - |
local.type.refereed | Refereed | - |
local.type.specified | Proceedings Paper | - |
local.relation.ispartofseriesnr | 7822 | - |
local.identifier.vabb | c:vabb:343932 | - |
local.bibliographicCitation.btitle | Persuasive Technology 2013 | - |
item.accessRights | Open Access | - |
item.fullcitation | TAN, Chiew Seng Sean; SCHOENING, Johannes; SCHNEIDER BARNES, Jan; LUYTEN, Kris & CONINX, Karin (2013) Bro-cam: Improving game experience with empathic feedback using posture tracking. In: Persuasive Technology 2013, p. 222-233. | - |
item.contributor | TAN, Chiew Seng Sean | - |
item.contributor | SCHOENING, Johannes | - |
item.contributor | SCHNEIDER BARNES, Jan | - |
item.contributor | LUYTEN, Kris | - |
item.contributor | CONINX, Karin | - |
item.fulltext | With Fulltext | - |
item.validation | vabb 2015 | - |
Appears in Collections: | Research publications |
Files in This Item:
File | Description | Size | Format | |
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Persuasive_2013_Bro-cam Camera-ready.pdf | Peer-reviewed author version | 411.29 kB | Adobe PDF | View/Open |
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