Please use this identifier to cite or link to this item: http://hdl.handle.net/1942/14642
Full metadata record
DC FieldValueLanguage
dc.contributor.authorBEZNOSYK, Anastasiia-
dc.contributor.authorOCTAVIA, Johanna-
dc.contributor.authorCONINX, Karin-
dc.contributor.authorQUAX, Peter-
dc.contributor.authorLAMOTTE, Wim-
dc.date.accessioned2013-03-11T10:12:30Z-
dc.date.available2013-03-11T10:12:30Z-
dc.date.issued2012-
dc.identifier.citationThe International Journal for Infonomics, 5 (3/4), p. 603-611-
dc.identifier.issn1742-4712-
dc.identifier.urihttp://hdl.handle.net/1942/14642-
dc.description.abstractThis paper addresses our effort in investigating context-based adaptation as a prospective solution to enhance group interaction in collaborative virtual environments and video games. Through our work, we aim to provide adaptation of assigning' users roles based on the context by users when collaboratively interacting in a virtual world. We first describe a user experiment in a fully controlled environment to assess whether or not the adaptation results in improved group collaboration in virtual environments. Afterwards, we investigate to what extent the suggested approah for adaptation can be applied in a real-life scenario. In particular, we identify some of the challenges that arise when employing role-based adaptation in existing multiplayer video games. From the experiments, we learned that the context-based adaptation of assigning roles to users improves the group performance.-
dc.language.isoen-
dc.titleProviding Context-Based Adaptation in Collaborative Virtual Environments and Video Game-
dc.typeJournal Contribution-
dc.identifier.epage611-
dc.identifier.issue3/4-
dc.identifier.spage603-
dc.identifier.volume5-
local.bibliographicCitation.jcatA2-
local.type.refereedRefereed-
local.type.specifiedArticle-
item.fullcitationBEZNOSYK, Anastasiia; OCTAVIA, Johanna; CONINX, Karin; QUAX, Peter & LAMOTTE, Wim (2012) Providing Context-Based Adaptation in Collaborative Virtual Environments and Video Game. In: The International Journal for Infonomics, 5 (3/4), p. 603-611.-
item.fulltextWith Fulltext-
item.contributorBEZNOSYK, Anastasiia-
item.contributorOCTAVIA, Johanna-
item.contributorCONINX, Karin-
item.contributorQUAX, Peter-
item.contributorLAMOTTE, Wim-
item.accessRightsOpen Access-
crisitem.journal.issn1742-4712-
Appears in Collections:Research publications
Files in This Item:
File Description SizeFormat 
ProvidingContextBasedAdaptationinCollaborativeVirtualEnvironmentsandVideoGames.pdf630.07 kBAdobe PDFView/Open
Show simple item record

Page view(s)

54
checked on Nov 7, 2023

Download(s)

12
checked on Nov 7, 2023

Google ScholarTM

Check


Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.