Please use this identifier to cite or link to this item: http://hdl.handle.net/1942/14701
Title: A location based game to collectively visualize spatial tactics: Discussion of a case-study
Authors: SOFRONIE, Simona 
DEVISCH, Oswald 
Issue Date: 2012
Source: Proceedings of the ASPIS international conference, p. 148-160
Abstract: The game is a tool to support participative processes; providing information for architects, raising awareness and increasing motivation. Games and architecture have the power to reinforce each other through the right balance of playfulness and seriousness. Pervasive games: transforming the familiar environment into a play. Location based games: use the city as a playground. In testing a site specific game was created: in Hasselt, analysis of the site to create a frame, from this game scenarios were produced. The game is connected with Facebook and SMS, creating habits using existing platforms. The interactive game was carried out over five days. Unexpected factors were found to have meaning and relevance, data which archtitects were then able to use.
Document URI: http://hdl.handle.net/1942/14701
Category: C2
Type: Proceedings Paper
Appears in Collections:Research publications

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