Please use this identifier to cite or link to this item: http://hdl.handle.net/1942/14908
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dc.contributor.authorGOORTS, Patrik-
dc.contributor.authorROGMANS, Sammy-
dc.contributor.authorBEKAERT, Philippe-
dc.date.accessioned2013-04-03T11:27:31Z-
dc.date.available2013-04-03T11:27:31Z-
dc.date.issued2013-
dc.identifier.citationThe GPU Technology Conference 2013 (GTC 2013), San Jose, USA, 18-21 March 2013-
dc.identifier.urihttp://hdl.handle.net/1942/14908-
dc.description.abstractWe present a system, capable of synthesizing free viewpoint video for smooth camera transitions in soccer scenes. The broadcaster can choose any camera viewpoint between the real, fixed cameras. This way, action can be followed across the field in a smooth manner, a frozen image or a replay can be viewed from multiple angles, and the broadcasted image can be transitioned from one to the other side of the field in a smooth manner to avoid orientation-related confusion of the viewers. We use a real-time image-based approach completely running on GPUs; no detailed geometry of the scene is required. Once running, the setup fully automatically generates the requested view; no other user intervention is required.-
dc.language.isoen-
dc.titleGPU-based View Interpolation for Smooth Camera Transitions in Soccer-
dc.typeConference Material-
local.bibliographicCitation.conferencedate18-21 March 2013-
local.bibliographicCitation.conferencenameThe GPU Technology Conference 2013 (GTC 2013)-
local.bibliographicCitation.conferenceplaceSan Jose, USA-
local.bibliographicCitation.jcatC2-
local.type.refereedRefereed-
local.type.specifiedPoster-
item.accessRightsOpen Access-
item.fulltextWith Fulltext-
item.fullcitationGOORTS, Patrik; ROGMANS, Sammy & BEKAERT, Philippe (2013) GPU-based View Interpolation for Smooth Camera Transitions in Soccer. In: The GPU Technology Conference 2013 (GTC 2013), San Jose, USA, 18-21 March 2013.-
item.contributorGOORTS, Patrik-
item.contributorROGMANS, Sammy-
item.contributorBEKAERT, Philippe-
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