Please use this identifier to cite or link to this item: http://hdl.handle.net/1942/16019
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dc.contributor.authorQUAX, Peter-
dc.contributor.authorLIESENBORGS, Jori-
dc.contributor.authorISSARIS, Takis-
dc.contributor.authorLAMOTTE, Wim-
dc.contributor.authorCLAES, Johan-
dc.date.accessioned2013-11-26T12:32:49Z-
dc.date.available2013-11-26T12:32:49Z-
dc.date.issued2013-
dc.identifier.citationProceedings of Immersive Media Experiences at ACM Multimedia 2013-
dc.identifier.isbn978-1-4503-2402-1-
dc.identifier.urihttp://hdl.handle.net/1942/16019-
dc.description.abstractWith the advent of low-cost capturing hardware, omnidirectional or panoramic video is likely to become a more popular delivery format for video content in the near future. Besides the inherent advantage of being able to capture anything within a scene without intervention from a director or camera operator, the format also increases the interactivity for the end-user and may result in a more immersive experience. To stream this kind of content to a wide range of end-users, a web-based delivery platform is clearly preferred. Unfortunately, a lack of uniform codec and streaming container format support hinders practical deployment, especially for live content distribution. In this paper, a solution is proposed that overcomes these issues for most browsers currently in use by desktop computers. It consists of a back-end module that encodes and encapsulates content into a WebM compliant streamable format in real-time, which is subsequently decoded by the built-in browser decoders and displayed through an HTML5 'canvas' element - either through a planar projection in 2D or through a 3D spherical texture transformation in WebGL. The proposed solution has been deployed on an existing CDN and tested for scalability in the context of a day-long event with omni-directional webcasts.-
dc.language.isoen-
dc.titleA Practical and Scalable Method for Streaming Omni-Directional Video to Web Users-
dc.typeProceedings Paper-
local.bibliographicCitation.conferencedateOctober 22, 2013-
local.bibliographicCitation.conferencenameImmersive Media Experiences 2013 ACM International Workshop at ACM Multimedia 2013-
local.bibliographicCitation.conferenceplaceBarcelona, Spain-
dc.identifier.epage60-
dc.identifier.spage57-
local.bibliographicCitation.jcatC2-
local.type.refereedRefereed-
local.type.specifiedProceedings Paper-
local.bibliographicCitation.btitleProceedings of the 2013 ACM international workshop on Immersive media experiences-
item.contributorQUAX, Peter-
item.contributorLIESENBORGS, Jori-
item.contributorISSARIS, Takis-
item.contributorLAMOTTE, Wim-
item.contributorCLAES, Johan-
item.fullcitationQUAX, Peter; LIESENBORGS, Jori; ISSARIS, Takis; LAMOTTE, Wim & CLAES, Johan (2013) A Practical and Scalable Method for Streaming Omni-Directional Video to Web Users. In: Proceedings of Immersive Media Experiences at ACM Multimedia 2013.-
item.fulltextWith Fulltext-
item.accessRightsClosed Access-
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