Please use this identifier to cite or link to this item:
http://hdl.handle.net/1942/16019
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DC Field | Value | Language |
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dc.contributor.author | QUAX, Peter | - |
dc.contributor.author | LIESENBORGS, Jori | - |
dc.contributor.author | ISSARIS, Takis | - |
dc.contributor.author | LAMOTTE, Wim | - |
dc.contributor.author | CLAES, Johan | - |
dc.date.accessioned | 2013-11-26T12:32:49Z | - |
dc.date.available | 2013-11-26T12:32:49Z | - |
dc.date.issued | 2013 | - |
dc.identifier.citation | Proceedings of Immersive Media Experiences at ACM Multimedia 2013 | - |
dc.identifier.isbn | 978-1-4503-2402-1 | - |
dc.identifier.uri | http://hdl.handle.net/1942/16019 | - |
dc.description.abstract | With the advent of low-cost capturing hardware, omnidirectional or panoramic video is likely to become a more popular delivery format for video content in the near future. Besides the inherent advantage of being able to capture anything within a scene without intervention from a director or camera operator, the format also increases the interactivity for the end-user and may result in a more immersive experience. To stream this kind of content to a wide range of end-users, a web-based delivery platform is clearly preferred. Unfortunately, a lack of uniform codec and streaming container format support hinders practical deployment, especially for live content distribution. In this paper, a solution is proposed that overcomes these issues for most browsers currently in use by desktop computers. It consists of a back-end module that encodes and encapsulates content into a WebM compliant streamable format in real-time, which is subsequently decoded by the built-in browser decoders and displayed through an HTML5 'canvas' element - either through a planar projection in 2D or through a 3D spherical texture transformation in WebGL. The proposed solution has been deployed on an existing CDN and tested for scalability in the context of a day-long event with omni-directional webcasts. | - |
dc.language.iso | en | - |
dc.title | A Practical and Scalable Method for Streaming Omni-Directional Video to Web Users | - |
dc.type | Proceedings Paper | - |
local.bibliographicCitation.conferencedate | October 22, 2013 | - |
local.bibliographicCitation.conferencename | Immersive Media Experiences 2013 ACM International Workshop at ACM Multimedia 2013 | - |
local.bibliographicCitation.conferenceplace | Barcelona, Spain | - |
dc.identifier.epage | 60 | - |
dc.identifier.spage | 57 | - |
local.bibliographicCitation.jcat | C2 | - |
local.type.refereed | Refereed | - |
local.type.specified | Proceedings Paper | - |
local.bibliographicCitation.btitle | Proceedings of the 2013 ACM international workshop on Immersive media experiences | - |
item.contributor | QUAX, Peter | - |
item.contributor | LIESENBORGS, Jori | - |
item.contributor | ISSARIS, Takis | - |
item.contributor | LAMOTTE, Wim | - |
item.contributor | CLAES, Johan | - |
item.fullcitation | QUAX, Peter; LIESENBORGS, Jori; ISSARIS, Takis; LAMOTTE, Wim & CLAES, Johan (2013) A Practical and Scalable Method for Streaming Omni-Directional Video to Web Users. In: Proceedings of Immersive Media Experiences at ACM Multimedia 2013. | - |
item.fulltext | With Fulltext | - |
item.accessRights | Closed Access | - |
Appears in Collections: | Research publications |
Files in This Item:
File | Description | Size | Format | |
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practical.pdf Restricted Access | 1.17 MB | Adobe PDF | View/Open Request a copy |
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