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http://hdl.handle.net/1942/16200
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DC Field | Value | Language |
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dc.contributor.author | Jacobs, A. | - |
dc.contributor.author | TIMMERMANS, Annick | - |
dc.contributor.author | Michielsen, M. | - |
dc.contributor.author | Vander Plaetse, M. | - |
dc.contributor.author | Markopoulos, Panos | - |
dc.date.accessioned | 2014-01-29T14:48:16Z | - |
dc.date.available | 2014-01-29T14:48:16Z | - |
dc.date.issued | 2013 | - |
dc.identifier.citation | Mackay,W.E.; Brewster,S.; Bodker,S. (Ed.). CHI '13 Extended Abstracts on Human Factors in Computing Systems, p. 415-420 | - |
dc.identifier.isbn | 978-1-4503-1952-2 | - |
dc.identifier.uri | http://hdl.handle.net/1942/16200 | - |
dc.description.abstract | This paper describes the design of a serious game that supports arm-hand training for stroke survivors aiming to render rehabilitation training enjoyable and sustainable. The design of this game was based on combining well-known game-design principles and principles of task-oriented training. Most importantly the game involves the manipulation of every day physical objects and the game's difficulty is dynamically adapted to the patient's performance. The game was evaluated in actual training with two stroke patients for a period of a week. Their feedback shows the promise of this approach; the study motivates the further development of game content and further extension of adaptability features. | - |
dc.language.iso | en | - |
dc.publisher | ACM | - |
dc.subject.other | Tangible Embodied Interaction; Rehabilitation Technology; Arm-Hand Training; Stroke; Serious Game | - |
dc.title | CONTRAST: Gamification of Arm-Hand Training for Stroke Survivors | - |
dc.type | Proceedings Paper | - |
local.bibliographicCitation.authors | Mackay,W.E. | - |
local.bibliographicCitation.authors | Brewster,S. | - |
local.bibliographicCitation.authors | Bodker,S. | - |
local.bibliographicCitation.conferencedate | April 27- May 2, 2013 | - |
local.bibliographicCitation.conferencename | CHI Conference on Human Factors in Computing Systems | - |
local.bibliographicCitation.conferenceplace | Paris, France | - |
dc.identifier.epage | 420 | - |
dc.identifier.spage | 415 | - |
local.bibliographicCitation.jcat | C1 | - |
local.publisher.place | New York, USA | - |
dc.relation.references | [1] Beursgens, L., Timmermans, A.A.A. Markopoulos,P. Playful Arm Hand Training after Stroke. CHI 2012 Ext. Abstracts, 2399-2404. [2] Burke, J.W., McNeill, M.D.J., Charles, D.K., Morrow, P.J. Optimising engagement for stroke rehabilitation using serious games, Visual Computing 25, (2009), 1085–1099. [3] Delbressine, F., Timmermans, A.A.A., Beursgens, L., de Jong, M., van Dam, A., Verweij, D., Janssen, M., and Markopoulos, P. Motivating arm-hand use for stroke patients by serious games, 2012, Proceedings EBMS 2012, IEEE, 3564-3567. [4] Devilly, G.J.B. Devilly, G.J.B. and Brokovic, T.D. Psychometric properties of the credibility/expectancy questionnaire, Journal of Behavior Therapy and Experimental Psychiatry, 31, (2000) 73-86. [5] Donnan, G.A., Fisher, M., Macleod, M., Davis, S.M., Lancet 2008, 371(9624):1612-23. [6] Gladstone, D.J., Danells, C.J., Black, S.E. The Fugl-Meyer assessment of motor recovery after stroke: A critical review of its measurement properties, Neurorehabil. Neural Repair 16, 232-240, 2002. [7] Hochstenbach-Waelen, A., Timmermans, A.A.A., Seelen, H., Tetteroo, D., and Markopoulos, P.. 2012. Tag-exercise creator: towards end-user development for tangible interaction in rehabilitation training. In Proc. EICS 2012, 293-298. [8] Johansson, A., Mishina, E., Ivanov, A., Bjorklund, A. Activities of daily living among St Petersburg women after mild stroke. Occupational Therapy International 14, 3 (2007), 170-182. [9] Magill, R. Motor learning and control, concepts and applications. New York: McGraw-Hill, 2007. [10] Markopoulos, P.,Timmermans, A.A.A., Beursgens, L., van Donselaar, R., Seelen, H.A.M. (2011) The User-Centered Design of a Device for Motivating Stroke Patients to Use Their Impaired Arm-Hand in Daily Life Activities, Proceedings EMBS 2011, IEEE, 5182-5187 [11] McAuley, E., Duncan, T., & Tammen, V. V. Psychometric properties of the Intrinsic Motivation Inventory in a competitive sport setting: A confirmatory factor analysis. Research Quarterly for Exercise and Sport 60, (1989), 48-58. [12] Mumford, N., Duckworth, J., Thomas, P. R., Shum, D., Williams, G., & Wilson, P. H. (2010). Upper limb virtual rehabilitation for traumatic brain injury: Initial evaluation of the elements system. Brain Injury, 24(5), 780-791 [13] Salen, K., Zimmerman, E. Rules of Play: Game Design Fundamentals. MIT Press, (2003), Cambridge, MA, USA. [14] Schell, J. The Art of Game Design, (2008). [15] Shea, C.H., Kohl, R., Indermill, C. Contextual interference: Contributions of practice. Acta Psychologica 73, 1990. [16] Timmermans, A.A.A., Seelen, H.A.M., Geers, R.P.J., Saini, P.K., Winter, S., Te Vrugt, J., Kingma, H. Sensor-based skill training in chronic stroke patients: results on treatment outcome, patient motivation and system usability, IEEE Transactions on Neural Systems and Rehabilitation Engineering 18, (2010), 284-292. [17] Timmermans, A.A.A., Seelen, H.A., Willmann, R.D., Kingma, H. Technology-assisted training of arm-hand skills in stroke: Concepts on reacquisition of motor control and therapist guidelines for rehabilitation technology design. Journal of Neuroengineering and Rehabilitation 6, 1 (2009). [18] Unity. http://unity3d.com/unity/ [19] Van der Lee, J.H., De Groot, V., Beckerman, H., Wagenaar, R.C., Lankhorst, G.J., Bouter, L.M. The intra- and interrater reliability of the action research arm test: A practical test of upper extremity function in patients with stroke. Arch. Phys. Med. Rehabil. 82, 14-19, 2001. | - |
local.type.refereed | Refereed | - |
local.type.specified | Proceedings Paper | - |
dc.identifier.doi | 10.1145/2468356.2468430 | - |
local.bibliographicCitation.btitle | CHI '13 Extended Abstracts on Human Factors in Computing Systems | - |
item.fulltext | With Fulltext | - |
item.fullcitation | Jacobs, A.; TIMMERMANS, Annick; Michielsen, M.; Vander Plaetse, M. & Markopoulos, Panos (2013) CONTRAST: Gamification of Arm-Hand Training for Stroke Survivors. In: Mackay,W.E.; Brewster,S.; Bodker,S. (Ed.). CHI '13 Extended Abstracts on Human Factors in Computing Systems, p. 415-420. | - |
item.accessRights | Open Access | - |
item.contributor | Jacobs, A. | - |
item.contributor | TIMMERMANS, Annick | - |
item.contributor | Michielsen, M. | - |
item.contributor | Vander Plaetse, M. | - |
item.contributor | Markopoulos, Panos | - |
Appears in Collections: | Research publications |
Files in This Item:
File | Description | Size | Format | |
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Jacobs et al 2013_CHI_Final.pdf | Peer-reviewed author version | 251.56 kB | Adobe PDF | View/Open |
2468356.2468430.pdf Restricted Access | Published version | 503.13 kB | Adobe PDF | View/Open Request a copy |
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