Please use this identifier to cite or link to this item: http://hdl.handle.net/1942/16726
Full metadata record
DC FieldValueLanguage
dc.contributor.authorRaymaekers, Linsey-
dc.contributor.authorLUYTEN, Kris-
dc.contributor.authorVERMEULEN, Jo-
dc.contributor.authorCONINX, Karin-
dc.date.accessioned2014-04-29T11:48:53Z-
dc.date.available2014-04-29T11:48:53Z-
dc.date.issued2014-
dc.identifier.citationCHI '14 Extended Abstracts on Human Factors in Computing Systems, p. 411-414-
dc.identifier.isbn978-1-4503-2474-8-
dc.identifier.urihttp://hdl.handle.net/1942/16726-
dc.description.abstractLearning to play a musical instrument such as the piano requires a substantial amount of practice and perseverance in learning to read and play from sheet music. Our interactivity demo allows people to learn to play songs without requiring sheet music reading skills. We project a graphical notation on top of a piano that indicates what key(s) need to be pressed and create a feedback loop that monitors the player's performance. We implemented The Augmented Piano (TAP), which is a straightforward combination of a physical piano with our alternative notation projected on top. Piano Attack (PAT) extends TAP with a shooting game that continuously provides game-based incentives for learning to play the piano.-
dc.language.isoen-
dc.publisherACM-
dc.rightsPermission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author. Copyright is held by the owner/author(s).-
dc.titleGame of Tones: Learning to Play Songs on a Piano Using Projected Instructions and Games-
dc.typeProceedings Paper-
local.bibliographicCitation.conferencedateApr 26 - May 01, 2014-
local.bibliographicCitation.conferencenameCHI 2014-
local.bibliographicCitation.conferenceplaceToronto, ON, Canada-
dc.identifier.epage414-
dc.identifier.spage411-
local.bibliographicCitation.jcatC1-
local.publisher.placeNew York, NY, USA-
local.type.refereedRefereed-
local.type.specifiedProceedings Paper-
local.identifier.vabbc:vabb:378586-
dc.identifier.doi10.1145/2559206.2574799-
local.bibliographicCitation.btitleCHI '14 Extended Abstracts on Human Factors in Computing Systems-
item.accessRightsRestricted Access-
item.fullcitationRaymaekers, Linsey; LUYTEN, Kris; VERMEULEN, Jo & CONINX, Karin (2014) Game of Tones: Learning to Play Songs on a Piano Using Projected Instructions and Games. In: CHI '14 Extended Abstracts on Human Factors in Computing Systems, p. 411-414.-
item.contributorRaymaekers, Linsey-
item.contributorLUYTEN, Kris-
item.contributorVERMEULEN, Jo-
item.contributorCONINX, Karin-
item.fulltextWith Fulltext-
item.validationvabb 2017-
Appears in Collections:Research publications
Files in This Item:
File Description SizeFormat 
p411-raymaekers (2).pdf
  Restricted Access
1.29 MBAdobe PDFView/Open    Request a copy
Show simple item record

SCOPUSTM   
Citations

10
checked on Sep 3, 2020

Page view(s)

86
checked on Aug 25, 2023

Download(s)

64
checked on Aug 25, 2023

Google ScholarTM

Check

Altmetric


Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.