Please use this identifier to cite or link to this item: http://hdl.handle.net/1942/16822
Full metadata record
DC FieldValueLanguage
dc.contributor.authorDreessen, Katrien-
dc.contributor.authorSchepers, Selina-
dc.contributor.authorLEEN, Danny-
dc.contributor.authorLUYTEN, Kris-
dc.contributor.authorDE WEYER, Tom-
dc.contributor.authorTAELMAN, Johannes-
dc.date.accessioned2014-05-23T14:15:26Z-
dc.date.available2014-05-23T14:15:26Z-
dc.date.issued2014-
dc.identifier.citationProceedings of A Matter of Design. Making Society through Science and Technology-
dc.identifier.isbn9789078146056-
dc.identifier.urihttp://hdl.handle.net/1942/16822-
dc.description.abstractFabLabs are mostly known for their problem-solving approach since they allow people to develop and perfect a prototype of ‘almost any product’, using the available infrastructure, facilities and knowhow (Mandavilli, 2006). Since 2012, FabLab Genk too has become a hotbed for problem-solving activities. FabLab Genk is situated in a creative context and is used by many media, arts and design students, researchers, designers and artists, for creating a wide variety of physical objects that they could otherwise only imagine. However, we noticed that the creative thinking processes that occur before the actual problem-solving do not take place within the environment of FabLab Genk. As a way of including these creative thinking processes into its environment, FabLab Genk organised a series of workshops called ‘Hack-aThing’. This paper shows how ‘Hack-a-Thing’ proved to be a setup that facilitates new ways of learning and creative thinking in the environment of FabLab Genk. First, this paper illustrates that the ‘Hack-a-Thing’ workshop series allowed FabLab Genk to become an environment that fosters a new, more informal and creative form of learning. Second, this paper shows how ‘Hack-a-Thing’ stimulated a more creative way of using and thinking, particularly about alternative relationships with technological objects.-
dc.language.isoen-
dc.rightsThis publication is licensed under the Creative Commons: Attribution, Noncommercial, No Derivative Works - 2.5 Italian License (CC BY-NC-ND 2.5 IT).-
dc.subject.otherFabLab; workshops; creative thinking processes; learning; thinking-
dc.titleBreak-it, hack-it, make-it: the ‘Hack-a-Thing’ workshop series as a showcase for the integration of creative thinking processes into FabLab Genk-
dc.title.alternativeWorkshops as a showcase for the integration of creative thinking processes into FabLab Genk-
dc.typeProceedings Paper-
local.bibliographicCitation.authorsColetta, Claudio-
local.bibliographicCitation.authorsColombo, Sara-
local.bibliographicCitation.authorsMaggauda, Paolo-
local.bibliographicCitation.authorsMattozzi, Alvise-
local.bibliographicCitation.authorsParolin, Laura Lucia-
local.bibliographicCitation.authorsRampino, Lucia-
local.bibliographicCitation.conferencedateJune 12 – 14, 2014-
local.bibliographicCitation.conferencenameA Matter of Design. Making Society through Science and Technology-
local.bibliographicCitation.conferenceplaceMilano, Italy-
dc.identifier.epage492-
dc.identifier.spage477-
local.bibliographicCitation.jcatC1-
dc.description.notesCorresponding author: Katrien Dreessen | e-mail: katrien.dreessen@khlim.be-
local.type.refereedRefereed-
local.type.specifiedProceedings Paper-
local.bibliographicCitation.btitleColetta, Claudio; Colombo, Sara; Maggauda, Paolo; Mattozzi, Alvise; Parolin, Laura Lucia, & Rampino, Lucia (Ed.). Proceedings of the 5th STS Italia Conference 2014, p. 477-492.-
item.contributorDreessen, Katrien-
item.contributorSchepers, Selina-
item.contributorLEEN, Danny-
item.contributorLUYTEN, Kris-
item.contributorDE WEYER, Tom-
item.contributorTAELMAN, Johannes-
item.fulltextWith Fulltext-
item.accessRightsOpen Access-
item.fullcitationDreessen, Katrien; Schepers, Selina; LEEN, Danny; LUYTEN, Kris; DE WEYER, Tom & TAELMAN, Johannes (2014) Break-it, hack-it, make-it: the ‘Hack-a-Thing’ workshop series as a showcase for the integration of creative thinking processes into FabLab Genk. In: Proceedings of A Matter of Design. Making Society through Science and Technology.-
Appears in Collections:Research publications
Files in This Item:
File Description SizeFormat 
selection (10).pdf3.39 MBAdobe PDFView/Open
Show simple item record

Google ScholarTM

Check

Altmetric


Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.