Please use this identifier to cite or link to this item: http://hdl.handle.net/1942/16937
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dc.contributor.authorPosti, Maaret-
dc.contributor.authorSCHOENING, Johannes-
dc.contributor.authorHäkkilä, Jonna-
dc.date.accessioned2014-06-30T14:43:44Z-
dc.date.available2014-06-30T14:43:44Z-
dc.date.issued2014-
dc.identifier.citationProceedings of The International Conference on Designing Interactive Systems DIS 2014, p. 637-646-
dc.identifier.isbn9781450329026-
dc.identifier.urihttp://hdl.handle.net/1942/16937-
dc.description.abstractIn the age of mobile communications and social media, users are connected to interact with other people, and often obliged to be socially active as technology drives to connect us. In this paper, we harness the technology for the opposite use: helping people to avoid company instead of encouraging interaction. We have developed the concept of an asocial hiking application (app), in which users can generate routes that avoid meeting other people. We developed the concept based on user feedback data derived from an online survey (n=157) and two focus groups, and created a tool that generates solitary hiking routes based on OpenStreetMap data and additional information from the web. In addition, to make the application react to dynamic changes in the environment, we developed a mobile application prototype that scans Wi-Fi signals to detect other hikers nearby and warn of their approach. The prototype was tested and evaluated with 8 hikers in-the-wild. In addition to the concept design and the functional prototype, we present findings on people's, especially hikers, need for solitude, and introduce user feedback from each stage of the prototype design process as well as design recommendations for an asocial navigation application.-
dc.language.isoen-
dc.publisherACM-
dc.rightsPermission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from permissions@acm.org.-
dc.subject.otherlocation-based services (LBS); hiking; solitude; context-aware computing; mobile devices; user studies.-
dc.titleUnexpected Journeys with the HOBBIT - The Design and Evaluation of an Asocial Hiking App-
dc.typeProceedings Paper-
local.bibliographicCitation.conferencedateJune 21-25, 2014-
local.bibliographicCitation.conferencenameThe International Conference on Designing Interactive Systems DIS 2014-
local.bibliographicCitation.conferenceplaceVancouver, Canada-
dc.identifier.epage646-
dc.identifier.spage637-
local.bibliographicCitation.jcatC1-
local.publisher.placeNew York, NY, USA-
local.type.refereedRefereed-
local.type.specifiedProceedings Paper-
local.identifier.vabbc:vabb:378823-
dc.identifier.doi10.1145/2598510.2598592-
local.bibliographicCitation.btitleProceedings of The International Conference on Designing Interactive Systems DIS 2014-
item.validationvabb 2023-
item.contributorPosti, Maaret-
item.contributorSCHOENING, Johannes-
item.contributorHäkkilä, Jonna-
item.fulltextWith Fulltext-
item.accessRightsRestricted Access-
item.fullcitationPosti, Maaret; SCHOENING, Johannes & Häkkilä, Jonna (2014) Unexpected Journeys with the HOBBIT - The Design and Evaluation of an Asocial Hiking App. In: Proceedings of The International Conference on Designing Interactive Systems DIS 2014, p. 637-646.-
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