Please use this identifier to cite or link to this item: http://hdl.handle.net/1942/1700
Full metadata record
DC FieldValueLanguage
dc.contributor.authorBEETS, Koen-
dc.contributor.authorVAN LAERHOVEN, Tom-
dc.contributor.authorVAN REETH, Frank-
dc.date.accessioned2007-07-09T09:01:05Z-
dc.date.availableNO_RESTRICTION-
dc.date.issued2006-
dc.identifier.citationJorge, J. & Skala, V. (Ed.) WSCG 2006: FULL PAPERS PROCEEDINGS - 14TH INTERNATIONAL CONFERENCE IN CENTRAL EUROPE ON COMPUTER GRAPHICS, VISUALIZATION AND COMPUTER VISION 2006. p. 47-54.-
dc.identifier.isbn80-86943-03-8-
dc.identifier.urihttp://hdl.handle.net/1942/1700-
dc.description.abstractWhile paint systems have been around for a long time, systems capable of capturing the complex behavior of paint media like watercolor, gouache, Oriental ink, oil and acrylic paint have emerged only recently. However, concentrating on the simulation of paint and brush mechanics, these applications mostly provide just a minimal set of instruments assisting users creating artwork. We report on the extension of our physically-based paint system for watery paint with a set of versatile tools supplying users with more control during the painting process. We introduce, among others, the use of masking fluid, a special-purpose brush using patterns to steer paint diffusion, and the adoption of an absorbent, textured piece of paper to remove some wet paint from the canvas. Results show that images created with genuine paint, using real-life counterparts of some of these tools, can be closely reproduced with our application. Additionally, our digital tools can produce effects that are difficult or impossible to achieve with real paint, while retaining the spontaneous nature of the resulting images.-
dc.language.isoen-
dc.titleIntroducing artistic tools in an interactive paint system-
dc.typeProceedings Paper-
local.bibliographicCitation.authorsJorge, J.-
local.bibliographicCitation.authorsSkala, V.-
local.bibliographicCitation.conferencedate2006-
local.bibliographicCitation.conferencename14th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision'2006-
local.bibliographicCitation.conferenceplacePlzen, Cezch Republic, JAN 30-FEB 03, 2006-
dc.identifier.epage54-
dc.identifier.spage47-
local.bibliographicCitation.jcatC1-
dc.description.notes[Beets, Koen] Hasselt Univ, Expertise Ctr Digital Media & Transnatl, B-3590 Diepenbeek, Belgium.-
local.type.refereedRefereed-
local.type.specifiedProceedings Paper-
dc.bibliographicCitation.oldjcatC1-
dc.identifier.isi000277056000009-
dc.identifier.urlhttp://www.edm.uhasselt.be/publications/show/277-
dc.identifier.urlhttp://wscg.zcu.cz/wscg2006/Papers_2006/Full/F03-full.pdf-
local.bibliographicCitation.btitleWSCG 2006: FULL PAPERS PROCEEDINGS - 14TH INTERNATIONAL CONFERENCE IN CENTRAL EUROPE ON COMPUTER GRAPHICS, VISUALIZATION AND COMPUTER VISION 2006-
item.fulltextNo Fulltext-
item.accessRightsClosed Access-
item.contributorBEETS, Koen-
item.contributorVAN LAERHOVEN, Tom-
item.contributorVAN REETH, Frank-
item.fullcitationBEETS, Koen; VAN LAERHOVEN, Tom & VAN REETH, Frank (2006) Introducing artistic tools in an interactive paint system. In: Jorge, J. & Skala, V. (Ed.) WSCG 2006: FULL PAPERS PROCEEDINGS - 14TH INTERNATIONAL CONFERENCE IN CENTRAL EUROPE ON COMPUTER GRAPHICS, VISUALIZATION AND COMPUTER VISION 2006. p. 47-54..-
item.validationecoom 2011-
Appears in Collections:Research publications
Show simple item record

Page view(s)

40
checked on Nov 7, 2023

Google ScholarTM

Check

Altmetric


Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.