Please use this identifier to cite or link to this item: http://hdl.handle.net/1942/17103
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dc.contributor.authorDI FIORE, Fabian-
dc.contributor.authorSchaessens, Tom-
dc.contributor.authorMARX, Robin-
dc.contributor.authorVAN REETH, Frank-
dc.contributor.authorFLERACKERS, Eddy-
dc.date.accessioned2014-08-27T08:08:47Z-
dc.date.available2014-08-27T08:08:47Z-
dc.date.issued2014-
dc.identifier.citationPerales, Francisco José; Santos-Victor, José (Eds.), Articulated Motion and Deformable Objects:8th International Conference, AMDO 2014, Palma de Mallorca, Spain, July 16-18, 2014. Proceedings, p. 148-159-
dc.identifier.isbn978-3-319-08849-5-
dc.identifier.issn0302-9743-
dc.identifier.urihttp://hdl.handle.net/1942/17103-
dc.description.abstractIn this paper we set out to nd a digital painting technique which allows the recreation of scenes from childrens books or graphic novels for usage in mobile games. The idea is to give the impression that scenes are being hand-painted at the moment the player is moving through them. To this end, we propose a technique for digital painting, mesh-based strokes, that combines the strengths of existing painting techniques while keeping the limitations of mobile devices in mind. In this new technique, instead of representing strokes as pixels in a raster, strokes are created as at meshes following the contour of a brush stroke. Furthermore, in close cooperation with artists digital painting and animation tools are introduced to facilitate the creation of new digital brushes and scenes in order to capture the style from children's books. In this paper, the Bo childrens book series is used as a case study [1]. We believe our system is e ective in terms of ease-of-use, performs better on mobile hardware than traditional techniques and o ers a new fresh perspective on stylised animation in mobile games.-
dc.language.isoen-
dc.relation.ispartofseriesLecture Notes in Computer Science-
dc.subject.othercomputer animation; painterly animation; mobile games-
dc.titleReal-Time Hand-Painted Graphics for Mobile Games. Articulated Motion and Deformable Objects-
dc.title.alternativeAMDO2014-
dc.typeProceedings Paper-
local.bibliographicCitation.authorsPerales, Francisco José-
local.bibliographicCitation.authorsSantos-Victor, José-
local.bibliographicCitation.conferencedateJUL 16-18, 2014-
local.bibliographicCitation.conferencename8th International Conference on Articulated Motion and Deformable Objects (AMDO)-
local.bibliographicCitation.conferenceplaceUniv Illes Balears, Math & Comp Sci Dept, Palma de Mallorca, SPAIN-
dc.identifier.epage159-
dc.identifier.spage148-
local.bibliographicCitation.jcatC1-
dc.description.notesDi Fiore, F (reprint author), Hasselt Univ tUL iMinds, Expertise Ctr Digital Media, Wetenschapspk 2, BE-3590 Diepenbeek, Belgium fabian.difiore@uhasselt.be; frank.vanreeth@uhasselt.be; eddy.flerackers@uhasselt.be-
local.type.refereedRefereed-
local.type.specifiedProceedings Paper-
local.relation.ispartofseriesnr8563-
dc.identifier.isi000343879500015-
local.bibliographicCitation.btitleArticulated Motion and Deformable Objects: 8th International Conference, AMDO 2014, Palma de Mallorca, Spain, July 16-18, 2014. Proceedings-
item.validationecoom 2015-
item.fulltextWith Fulltext-
item.accessRightsOpen Access-
item.fullcitationDI FIORE, Fabian; Schaessens, Tom; MARX, Robin; VAN REETH, Frank & FLERACKERS, Eddy (2014) Real-Time Hand-Painted Graphics for Mobile Games. Articulated Motion and Deformable Objects. In: Perales, Francisco José; Santos-Victor, José (Eds.), Articulated Motion and Deformable Objects:8th International Conference, AMDO 2014, Palma de Mallorca, Spain, July 16-18, 2014. Proceedings, p. 148-159.-
item.contributorDI FIORE, Fabian-
item.contributorSchaessens, Tom-
item.contributorMARX, Robin-
item.contributorVAN REETH, Frank-
item.contributorFLERACKERS, Eddy-
Appears in Collections:Research publications
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