Please use this identifier to cite or link to this item: http://hdl.handle.net/1942/1714
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dc.contributor.authorDE BOECK, Joan-
dc.contributor.authorDE WEYER, Tom-
dc.contributor.authorRAYMAEKERS, Chris-
dc.contributor.authorCONINX, Karin-
dc.date.accessioned2007-07-12T12:17:05Z-
dc.date.available2007-07-12T12:17:05Z-
dc.date.issued2006-
dc.identifier.citationKitamura, Y & Bowman, D & Frohlich, B & Sturzlinger, W (Ed.) IEEE SYMPOSIUM ON 3D USER INTERFACES 2006, PROCEEDINGS. p. 53-58.-
dc.identifier.isbn1-4244-0225-5-
dc.identifier.urihttp://hdl.handle.net/1942/1714-
dc.description.abstractAlthough 3D virtual environments are designed to provide the user with an intuitive interface to view or manipulate highly complex data, current solutions are still not ideal. In order to make the interaction as natural as possible, metaphors are used to allow the users to apply their everyday knowledge in the generated environment. In literature, a lot of experiments can be found, describing new or improved metaphors. In our former work, we presented the 'Object In Hand' metaphor [4], which addresses some problems regarding the access of objects and menus in a 3D world. Although the metaphor turned out to be very promising, the solution shifted the problem towards a selection problem. From the insights of our previous work, we believe the non-dominant hand can play a role in solving this problem. In this paper we formally compare three well-known selection metaphors and we will check their suitability to be carried out with the non-dominant hand in order to seamlessly integrate the most suitable selection metaphor within the 'Object In Hand' metaphor.-
dc.language.isoen-
dc.publisherIEEE COMPUTER SOC-
dc.titleUsing the Non-Dominant Hand for Selection in 3D-
dc.typeProceedings Paper-
local.bibliographicCitation.authorsKitamura, Y-
local.bibliographicCitation.authorsBowman, D-
local.bibliographicCitation.authorsFrohlich, B-
local.bibliographicCitation.authorsSturzlinger, W-
local.bibliographicCitation.conferencedateMAR 25-26, 2006-
local.bibliographicCitation.conferencenameIEEE Symposium on 3D User Interfaces-
local.bibliographicCitation.conferenceplaceAlexandria, VA-
dc.identifier.epage58-
dc.identifier.spage53-
local.bibliographicCitation.jcatC1-
local.type.refereedRefereed-
local.type.specifiedArticle-
dc.bibliographicCitation.oldjcatC1-
dc.identifier.doi10.1109/VR.2006.140-
dc.identifier.isi000237206200008-
local.bibliographicCitation.btitleIEEE SYMPOSIUM ON 3D USER INTERFACES 2006, PROCEEDINGS-
item.fulltextNo Fulltext-
item.fullcitationDE BOECK, Joan; DE WEYER, Tom; RAYMAEKERS, Chris & CONINX, Karin (2006) Using the Non-Dominant Hand for Selection in 3D. In: Kitamura, Y & Bowman, D & Frohlich, B & Sturzlinger, W (Ed.) IEEE SYMPOSIUM ON 3D USER INTERFACES 2006, PROCEEDINGS. p. 53-58..-
item.accessRightsClosed Access-
item.validationecoom 2007-
item.contributorDE BOECK, Joan-
item.contributorDE WEYER, Tom-
item.contributorRAYMAEKERS, Chris-
item.contributorCONINX, Karin-
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