Please use this identifier to cite or link to this item: http://hdl.handle.net/1942/17710
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dc.contributor.authorVANDERMAESEN, Marijke-
dc.contributor.authorROBERT, Karel-
dc.contributor.authorLUYTEN, Kris-
dc.contributor.authorCONINX, Karin-
dc.date.accessioned2014-11-03T12:01:04Z-
dc.date.available2014-11-03T12:01:04Z-
dc.date.issued2014-
dc.identifier.citationProceedings of IEEE HeathCom 2014, p. 411-416-
dc.identifier.isbn9781479966448-
dc.identifier.urihttp://hdl.handle.net/1942/17710-
dc.description.abstractWe present ReHoblet; a physical rehabilitation game on tablets, designed to be used in a residentialsetting. ReHoblet trains two gross motor movements of the upper limbs by lifting (up-down) and transporting (leftright) the tablet to control a simple platform game. By using its accelerometers and gyroscope, the tablet is capable of detecting movements made by the user and steer the interaction based on this data. A formative evaluation with five Multiple Sclerosis (MS) patients and their therapists showed high appreciation for ReHoblet. Patients stated they liked ReHoblet not only to improve their physical abilities, but to train on performing technology-related tasks. Based on the results, we reflect on tablet-based games in home-based rehabilitation.-
dc.language.isoen-
dc.publisherIEEE-
dc.subject.othermotor training; neurorehabilitation; physical therapy; tablet; pervasive healthcare; upper extremities-
dc.titleReHoblet – A Home-Based Rehabilitation Game on the Tablet-
dc.typeProceedings Paper-
local.bibliographicCitation.conferencedateOctober 15-18, 2014-
local.bibliographicCitation.conferencenameIEEE HealthCom 2014-
local.bibliographicCitation.conferenceplaceNatal, Brazil-
dc.identifier.epage416-
dc.identifier.spage411-
local.bibliographicCitation.jcatC1-
local.type.refereedRefereed-
local.type.specifiedProceedings Paper-
dc.identifier.isi000389583600075-
local.bibliographicCitation.btitleProceedings of IEEE HeathCom 2014-
item.contributorVANDERMAESEN, Marijke-
item.contributorROBERT, Karel-
item.contributorLUYTEN, Kris-
item.contributorCONINX, Karin-
item.fullcitationVANDERMAESEN, Marijke; ROBERT, Karel; LUYTEN, Kris & CONINX, Karin (2014) ReHoblet – A Home-Based Rehabilitation Game on the Tablet. In: Proceedings of IEEE HeathCom 2014, p. 411-416.-
item.accessRightsOpen Access-
item.fulltextWith Fulltext-
item.validationecoom 2019-
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