Please use this identifier to cite or link to this item: http://hdl.handle.net/1942/18383
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dc.contributor.authorQUINTEN, Niels-
dc.contributor.authorMalliet, Steven-
dc.contributor.authorCONINX, Karin-
dc.date.accessioned2015-03-06T11:18:42Z-
dc.date.available2015-03-06T11:18:42Z-
dc.date.issued2014-
dc.identifier.citationOchsner, Amanda; Dietmeier, Jeremy; Williams, Caroline C.; Steinkuehler, Constance (Ed.). Proceedings GLS 10 Games + Learning + Society, p. 353-359-
dc.identifier.issn2164-666X-
dc.identifier.urihttp://hdl.handle.net/1942/18383-
dc.description.abstractThis working example describes a research project on digital games which assist stroke survivors in learning once more the physical abilities they lost during a stroke (e.g. drinking from a glass). Specifically, we aim to create a more engaging learning experience adapted to the needs and disabilities of stroke patients. Our focus lies on the creative design of these games.-
dc.language.isoen-
dc.publisherETC Press-
dc.rightsThe text of this work is licensed under a Creative Commons Attribution-NonCommercial-NonDerivative 2.5 License (http://creativecommons.org/licenses/by-nc-nd/2.5/)-
dc.titleThe Creative Design of Physical Rehabilitation Games-
dc.typeProceedings Paper-
local.bibliographicCitation.authorsOchsner, Amanda-
local.bibliographicCitation.authorsDietmeier, Jeremy-
local.bibliographicCitation.authorsWilliams, Caroline C.-
local.bibliographicCitation.authorsSteinkuehler, Constance-
local.bibliographicCitation.conferencedateJune 10, 2014 - June 13, 2014-
local.bibliographicCitation.conferencenameGames, Learning and Society 10-
local.bibliographicCitation.conferenceplaceMadison (WI), USA-
dc.identifier.epage359-
dc.identifier.spage353-
local.bibliographicCitation.jcatC1-
local.type.refereedRefereed-
local.type.specifiedProceedings Paper-
local.identifier.vabbc:vabb:378736-
local.bibliographicCitation.btitleProceedings GLS 10 Games + Learning + Society-
item.validationvabb 2016-
item.contributorQUINTEN, Niels-
item.contributorMalliet, Steven-
item.contributorCONINX, Karin-
item.fullcitationQUINTEN, Niels; Malliet, Steven & CONINX, Karin (2014) The Creative Design of Physical Rehabilitation Games. In: Ochsner, Amanda; Dietmeier, Jeremy; Williams, Caroline C.; Steinkuehler, Constance (Ed.). Proceedings GLS 10 Games + Learning + Society, p. 353-359.-
item.fulltextWith Fulltext-
item.accessRightsClosed Access-
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