Please use this identifier to cite or link to this item: http://hdl.handle.net/1942/19045
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dc.contributor.authorVoelker, Simon-
dc.contributor.authorMatviienko, Andrii-
dc.contributor.authorSCHOENING, Johannes-
dc.contributor.authorBorchers, Jan-
dc.date.accessioned2015-07-28T08:58:37Z-
dc.date.available2015-07-28T08:58:37Z-
dc.date.issued2015-
dc.identifier.citationProceedings of The ACM Symposium on Spatial User Interaction in conjunction with ACM SIGGRAPH (SUI 2015)-
dc.identifier.isbn9781450337038-
dc.identifier.urihttp://hdl.handle.net/1942/19045-
dc.description.abstractInteractive workspaces combine horizontal and vertical touch surfaces into a single digital workspace. During an exploration of these systems, it was shown that direct interaction on the vertical surface is cumbersome and more inaccurate than on the horizontal one. To overcome these problems, indirect touch systems turn the horizontal touch surface into an input devices that allows manipulation of objects on the vertical display. If the horizontal touch surface also acts as a display, however, it becomes necessary to distinguish which screen is currently in use by providing a switching mode. We investigate the use of gaze tracking to perform these mode switches. In three user studies we compare absolute and relative gaze augmented selection techniques with the traditional direct-touch approach. Our results show that our relative gaze augmented selection technique outperforms the other techniques for simple tapping tasks alternating between horizontal and vertical surfaces, and for dragging on the vertical surface. However, when tasks involve dragging across surfaces, the findings are more complex. We provide a detailed description of the proposed interaction techniques, a statistical analysis of these interaction techniques, and how they can be applied to systems that involve a combination of multiple horizontal and vertical touch surfaces.-
dc.language.isoen-
dc.publisherACM-
dc.rightsPermission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from permissions@acm.org. SUI 2015, August 8–9, 2015, Los Angeles, California, USA. Copyright is held by the owner/author(s). Publication rights licensed to ACM. ACM 978-1-4503-3703-8/15/08 ...$15.00. DOI: http://dx.doi.org/10.1145/2788940.2788949-
dc.subject.otherinteractive surfaces and tabletops; workspaces; touch; indirect touch; gaze-based interaction; tabletop interaction-
dc.titleCombining Direct and Indirect Touch Input for Interactive Desktop Workspaces using Gaze Input.-
dc.typeProceedings Paper-
local.bibliographicCitation.conferencedateAugust 8-9, 2015-
local.bibliographicCitation.conferencenameThe ACM Symposium on Spatial User Interaction in conjunction with ACM SIGGRAPH (SUI 2015)-
local.bibliographicCitation.conferenceplaceLos Angeles, USA-
local.format.pages10-
local.bibliographicCitation.jcatC1-
local.type.refereedRefereed-
local.type.specifiedProceedings Paper-
local.identifier.vabbc:vabb:394297-
dc.identifier.doi10.1145/2788940.2788949-
local.bibliographicCitation.btitleProceedings of The ACM Symposium on Spatial User Interaction in conjunction with ACM SIGGRAPH (SUI 2015)-
item.accessRightsOpen Access-
item.contributorVoelker, Simon-
item.contributorMatviienko, Andrii-
item.contributorSCHOENING, Johannes-
item.contributorBorchers, Jan-
item.fulltextWith Fulltext-
item.fullcitationVoelker, Simon; Matviienko, Andrii; SCHOENING, Johannes & Borchers, Jan (2015) Combining Direct and Indirect Touch Input for Interactive Desktop Workspaces using Gaze Input.. In: Proceedings of The ACM Symposium on Spatial User Interaction in conjunction with ACM SIGGRAPH (SUI 2015).-
item.validationvabb 2018-
Appears in Collections:Research publications
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