Please use this identifier to cite or link to this item: http://hdl.handle.net/1942/19055
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dc.contributor.authorVan Vlaenderen, Wouter-
dc.contributor.authorBRULMANS, Jens-
dc.contributor.authorVERMEULEN, Jo-
dc.contributor.authorSCHOENING, Johannes-
dc.date.accessioned2015-07-28T12:22:21Z-
dc.date.available2015-07-28T12:22:21Z-
dc.date.issued2015-
dc.identifier.citationProceedings of the International Conference on Human Factors in Computing Systems CHI2015, p. 2091-2095-
dc.identifier.isbn9781450331463-
dc.identifier.urihttp://hdl.handle.net/1942/19055-
dc.description.abstractSmartwatches can facilitate several tasks that are performed on mobile devices. However, due to their limited size, touch interaction can be cumbersome. Although alternative input modalities such as speech input could be used, these can also introduce other issues regarding privacy or ease of use. Consequently, HCI researchers have been exploring novel input techniques for smartwatches. In this paper, we introduce WatchMe, a smartwatch application that uses the smartwatch camera and image processing techniques to allow for providing input on a drawing canvas composed of everyday objects and surfaces. We rely on a cloud OCR engine to retrieve text from captured images. Combining these characteristics, we illustrate some scenarios in which WatchMe could be used, such as a novel method for two-factor authentication.-
dc.language.isoen-
dc.publisherACM-
dc.rightsPermission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author. Copyright is held by the owner/author(s). CHI'15 Extended Abstracts, Apr 18-23, 2015, Seoul, Republic of Korea ACM 978-1-4503-3146-3/15/04. http://dx.doi.org/10.1145/2702613.2732789-
dc.subject.othersmartwatch interaction; wearable computing; input methods; image processing; text through display-
dc.titleWatchMe: A Novel Input Method Combining a Smartwatch and Bimanual Interaction-
dc.typeProceedings Paper-
local.bibliographicCitation.conferencedateApril 18-23, 2015-
local.bibliographicCitation.conferencenameThe International Conference on Human Factors in Computing Systems (CH2015)-
local.bibliographicCitation.conferenceplaceSeoul, South-Korea-
dc.identifier.epage2095-
dc.identifier.spage2091-
local.bibliographicCitation.jcatC1-
local.type.refereedRefereed-
local.type.specifiedProceedings Paper-
local.identifier.vabbc:vabb:415172-
dc.identifier.doi10.1145/2702613.2732789-
local.bibliographicCitation.btitleProceedings of the International Conference on Human Factors in Computing Systems CHI2015-
item.contributorVan Vlaenderen, Wouter-
item.contributorBRULMANS, Jens-
item.contributorVERMEULEN, Jo-
item.contributorSCHOENING, Johannes-
item.fullcitationVan Vlaenderen, Wouter; BRULMANS, Jens; VERMEULEN, Jo & SCHOENING, Johannes (2015) WatchMe: A Novel Input Method Combining a Smartwatch and Bimanual Interaction. In: Proceedings of the International Conference on Human Factors in Computing Systems CHI2015, p. 2091-2095.-
item.accessRightsOpen Access-
item.fulltextWith Fulltext-
item.validationvabb 2018-
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