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http://hdl.handle.net/1942/20663
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DC Field | Value | Language |
---|---|---|
dc.contributor.author | QUINTEN, Niels | - |
dc.contributor.author | Malliet, Steven | - |
dc.contributor.author | CONINX, Karin | - |
dc.date.accessioned | 2016-02-16T15:03:18Z | - |
dc.date.available | 2016-02-16T15:03:18Z | - |
dc.date.issued | 2015 | - |
dc.identifier.citation | Chorianopoulos, K.; Divitini, M.; Hauge, J.B.; Jaccheri, L.; Malaka, R. (Ed.). ENTERTAINMENT COMPUTING (ICEC 2015): 14th International Conference, ICEC 2015, Trondheim, Norway, September 29 - Ocotober 2, 2015, Proceedings, p. 433-438 | - |
dc.identifier.isbn | 978-3-319-24589-8 | - |
dc.identifier.issn | 0302-9743 | - |
dc.identifier.uri | http://hdl.handle.net/1942/20663 | - |
dc.description.abstract | This paper argues that game mechanics are important tools to combine rehabilitation therapy concerns with immersive game play. Through the practical design of a game we describe how properties of game mechanics (actions, attributes, dynamics, rules, space, and skill/chance) connect to elements of rehabilitation therapy (exercise motion, parameters, therapy context, goals, motion trajectory, and motion constraints). We aim to stimulate rehabilitation game researchers to consider applying the presented approach in their own designs. | - |
dc.language.iso | en | - |
dc.publisher | SPRINGER INT PUBLISHING AG | - |
dc.relation.ispartofseries | Lecture Notes in Computer Science | - |
dc.subject.other | game design; physical rehabilitation; deep content; design research; game mechanics; game conventions | - |
dc.subject.other | Game Design; Physical Rehabilitation; Deep Content; Design Research; Game Mechanics; Game Conventions | - |
dc.title | Exploring Deep Content in Physical Rehabilitation Games | - |
dc.type | Proceedings Paper | - |
local.bibliographicCitation.authors | Chorianopoulos, K. | - |
local.bibliographicCitation.authors | Divitini, M. | - |
local.bibliographicCitation.authors | Hauge, J.B. | - |
local.bibliographicCitation.authors | Jaccheri, L. | - |
local.bibliographicCitation.authors | Malaka, R. | - |
local.bibliographicCitation.conferencedate | September 29-October 02, 2015 | - |
local.bibliographicCitation.conferencename | 14th International Conference on Entertainment Computing (ICEC) | - |
local.bibliographicCitation.conferenceplace | Trondheim, Norway | - |
dc.identifier.epage | 438 | - |
dc.identifier.spage | 433 | - |
dc.identifier.volume | 9353 | - |
local.format.pages | 6 | - |
local.bibliographicCitation.jcat | C1 | - |
dc.description.notes | [Quinten, Niels; Coninx, Karin] Univ Hasselt, B-3500 Hasselt, Belgium. [Quinten, Niels; Malliet, Steven] LUCA Sch Arts, B-3600 Genk, Belgium. | - |
local.publisher.place | CHAM | - |
local.type.refereed | Refereed | - |
local.type.specified | Proceedings Paper | - |
local.relation.ispartofseriesnr | 9353 | - |
dc.identifier.doi | 10.1007/978-3-319-24589-8_36 | - |
dc.identifier.isi | 000365950800036 | - |
local.bibliographicCitation.btitle | ENTERTAINMENT COMPUTING (ICEC 2015): 14th International Conference, ICEC 2015, Trondheim, Norway, September 29 - Ocotober 2, 2015, Proceedings | - |
item.validation | ecoom 2017 | - |
item.contributor | QUINTEN, Niels | - |
item.contributor | Malliet, Steven | - |
item.contributor | CONINX, Karin | - |
item.fullcitation | QUINTEN, Niels; Malliet, Steven & CONINX, Karin (2015) Exploring Deep Content in Physical Rehabilitation Games. In: Chorianopoulos, K.; Divitini, M.; Hauge, J.B.; Jaccheri, L.; Malaka, R. (Ed.). ENTERTAINMENT COMPUTING (ICEC 2015): 14th International Conference, ICEC 2015, Trondheim, Norway, September 29 - Ocotober 2, 2015, Proceedings, p. 433-438. | - |
item.fulltext | No Fulltext | - |
item.accessRights | Closed Access | - |
Appears in Collections: | Research publications |
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