Please use this identifier to cite or link to this item: http://hdl.handle.net/1942/20663
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dc.contributor.authorQUINTEN, Niels-
dc.contributor.authorMalliet, Steven-
dc.contributor.authorCONINX, Karin-
dc.date.accessioned2016-02-16T15:03:18Z-
dc.date.available2016-02-16T15:03:18Z-
dc.date.issued2015-
dc.identifier.citationChorianopoulos, K.; Divitini, M.; Hauge, J.B.; Jaccheri, L.; Malaka, R. (Ed.). ENTERTAINMENT COMPUTING (ICEC 2015): 14th International Conference, ICEC 2015, Trondheim, Norway, September 29 - Ocotober 2, 2015, Proceedings, p. 433-438-
dc.identifier.isbn978-3-319-24589-8-
dc.identifier.issn0302-9743-
dc.identifier.urihttp://hdl.handle.net/1942/20663-
dc.description.abstractThis paper argues that game mechanics are important tools to combine rehabilitation therapy concerns with immersive game play. Through the practical design of a game we describe how properties of game mechanics (actions, attributes, dynamics, rules, space, and skill/chance) connect to elements of rehabilitation therapy (exercise motion, parameters, therapy context, goals, motion trajectory, and motion constraints). We aim to stimulate rehabilitation game researchers to consider applying the presented approach in their own designs.-
dc.language.isoen-
dc.publisherSPRINGER INT PUBLISHING AG-
dc.relation.ispartofseriesLecture Notes in Computer Science-
dc.subject.othergame design; physical rehabilitation; deep content; design research; game mechanics; game conventions-
dc.subject.otherGame Design; Physical Rehabilitation; Deep Content; Design Research; Game Mechanics; Game Conventions-
dc.titleExploring Deep Content in Physical Rehabilitation Games-
dc.typeProceedings Paper-
local.bibliographicCitation.authorsChorianopoulos, K.-
local.bibliographicCitation.authorsDivitini, M.-
local.bibliographicCitation.authorsHauge, J.B.-
local.bibliographicCitation.authorsJaccheri, L.-
local.bibliographicCitation.authorsMalaka, R.-
local.bibliographicCitation.conferencedateSeptember 29-October 02, 2015-
local.bibliographicCitation.conferencename14th International Conference on Entertainment Computing (ICEC)-
local.bibliographicCitation.conferenceplaceTrondheim, Norway-
dc.identifier.epage438-
dc.identifier.spage433-
dc.identifier.volume9353-
local.format.pages6-
local.bibliographicCitation.jcatC1-
dc.description.notes[Quinten, Niels; Coninx, Karin] Univ Hasselt, B-3500 Hasselt, Belgium. [Quinten, Niels; Malliet, Steven] LUCA Sch Arts, B-3600 Genk, Belgium.-
local.publisher.placeCHAM-
local.type.refereedRefereed-
local.type.specifiedProceedings Paper-
local.relation.ispartofseriesnr9353-
dc.identifier.doi10.1007/978-3-319-24589-8_36-
dc.identifier.isi000365950800036-
local.bibliographicCitation.btitleENTERTAINMENT COMPUTING (ICEC 2015): 14th International Conference, ICEC 2015, Trondheim, Norway, September 29 - Ocotober 2, 2015, Proceedings-
item.validationecoom 2017-
item.contributorQUINTEN, Niels-
item.contributorMalliet, Steven-
item.contributorCONINX, Karin-
item.fullcitationQUINTEN, Niels; Malliet, Steven & CONINX, Karin (2015) Exploring Deep Content in Physical Rehabilitation Games. In: Chorianopoulos, K.; Divitini, M.; Hauge, J.B.; Jaccheri, L.; Malaka, R. (Ed.). ENTERTAINMENT COMPUTING (ICEC 2015): 14th International Conference, ICEC 2015, Trondheim, Norway, September 29 - Ocotober 2, 2015, Proceedings, p. 433-438.-
item.fulltextNo Fulltext-
item.accessRightsClosed Access-
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